Vala Programming Language Vala is an object-oriented programming language with a self-hosting compiler that generates C code and uses the GObject type system
Vala编程语言 Vala 将代码编译成极快的、完全原生的二进制文件。 您还可以在 Vala 程序中重用现有的 C 代码,以及从 Vala 生成 C 代码。
Vala 0. 56 Vala 0 56 Here's what's new in Vala release version 0 56 Lorenz Wildberg 2022-03-18 Blog After 4 months of work we are proud to announce a new release of Vala This time it contains lots of new language features and advancements and of course also the usual bug fixes and binding updates Asynchronous Main Function#
About Vala - Vala Documentation Vala is designed to allow access to existing C libraries, especially GObject-based libraries, without the need for runtime bindings All that is needed to use a library with Vala is an API file, containing the class and method declarations in Vala syntax
Язык программирования Vala Vala - это объектно-ориентированный язык программирования с самодостаточным компилятором, который генерирует код Cи и использует систему типов GObject
About Vala Vala is designed to allow access to existing C libraries, especially GObject-based libraries, without the need for runtime bindings All that is needed to use a library with Vala is an API file, containing the class and method declarations in Vala syntax
À propos de Vala Vala vous aide à écrire du code de type sécurisé sans verbosité, grâce à l'inférence de type Integrative # Vala est conçu pour permettre l'accès aux bibliothèques C existantes, en particulier les bibliothèques basées sur GObject, sans avoir besoin de liaisons d'exécution
Main Tutorial - Vala Documentation What is Vala?¶ Vala is a new programming language that allows modern programming techniques to be used to write applications that run on the GNOME runtime libraries, particularly GLib and GObject This platform has long provided a very complete programming environment, with such features as a dynamic type system and assisted memory management
3. 5. Properties - Vala Documentation 3 5 Properties¶ It is good object oriented programming practice to hide implementation details from the users of your classes (information hiding principle), so you can later change the internals without breaking the public API One practice is to make fields private and provide accessor methods for getting and setting their values (getters and setters)