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Perspective    音標拼音: [pɚsp'ɛktɪv]
n. 透視,眼界,視野,前途,希望
a. 遠景畫法的,透視的,遠景

透視,眼界,視野,前途,希望遠景畫法的,透視的,遠景

perspective
透視

perspective
透視

perspective
n 1: a way of regarding situations or topics etc.; "consider
what follows from the positivist view" [synonym: {position},
{view}, {perspective}]
2: the appearance of things relative to one another as
determined by their distance from the viewer [synonym:
{perspective}, {linear perspective}]

Perspective \Per*spec"tive\ (p[~e]r*sp[e^]k"t[i^]v), a. [L.
perspicere, perspectum, to look through; per spicere,
specere, to look: cf. F. perspectif; or from E. perspective,
n. See {Spy}, n.]
1. Of or pertaining to the science of vision; optical. [Obs.]
--Bacon.
[1913 Webster]

2. Pertaining to the art, or in accordance with the laws, of
perspective.
[1913 Webster]

{Perspective plane}, the plane or surface on which the
objects are delineated, or the picture drawn; the plane of
projection; -- distinguished from the {ground plane},
which is that on which the objects are represented as
standing. When this plane is oblique to the principal face
of the object, the perspective is called {oblique
perspective}; when parallel to that face, {parallel
perspective}.

{Perspective shell} (Zool.), any shell of the genus
{Solarium} and allied genera. See {Solarium}.
[1913 Webster]


Perspective \Per*spec"tive\, n. [F. perspective, fr. perspectif:
cf. It. perspettiva. See {Perspective}, a.]
1. A glass through which objects are viewed. [Obs.] "Not a
perspective, but a mirror." --Sir T. Browne.
[1913 Webster]

2. That which is seen through an opening; a view; a vista.
"The perspective of life." --Goldsmith.
[1913 Webster]

3. The effect of distance upon the appearance of objects, by
means of which the eye recognizes them as being at a more
or less measurable distance. Hence, a["e]rial perspective,
the assumed greater vagueness or uncertainty of outline in
distant objects.
[1913 Webster]

A["e]rial perspective is the expression of space by
any means whatsoever, sharpness of edge, vividness
of color, etc. --Ruskin.
[1913 Webster]

4. The art and the science of so delineating objects that
they shall seem to grow smaller as they recede from the
eye; -- called also {linear perspective}.
[1913 Webster]

5. A drawing in linear perspective.
[1913 Webster]

{Isometrical perspective}, an inaccurate term for a
mechanical way of representing objects in the direction of
the diagonal of a cube.

{Perspective glass}, a telescope which shows objects in the
right position.
[1913 Webster]

102 Moby Thesaurus words for "perspective":
aesthetic distance, airscape, angle, approach, arrangement,
atmosphere, attitude, balance, base, brushwork, cityscape,
clearance, cloudscape, color, command, compass, composition,
deep space, depths of space, design, distance, divergence,
domination, draftsmanship, extent, eyereach, eyeshot, eyesight,
farness, field of view, field of vision, footing, ground, grouping,
horizon, infinity, ken, landscape, leeway, length, light-years,
limit of vision, line, line of sight, lookout, margin, mileage,
naked eye, outlook, outlook over, painterliness, panorama, parsecs,
piece, point of view, position, post, prospect, range, reach,
remoteness, riverscape, scan, scape, scene, scenery, scenic view,
scope, scope of vision, seascape, seat, sentiment, separation,
shading, shadow, sight, sightliness, skyscape, space, span, stand,
standing, standpoint, station, status, stretch, stride, survey,
sweep, technique, tone, townscape, treatment, values,
vantage point, venue, view, viewpoint, vista, waterscape, way,
ways

In computer games, the {virtual} position from which
the human player views the playing area. There are three
different perspectives: first person, second person, and third
person.

First person perspective: Viewing the world through the eyes
of the primary character in three dimensions. e.g. Doom,
Quake.

Second person perspective: Viewing the game through a
spectator's eyes, in two or three dimensions. Depending on
the game, the main character is always in view. e.g. Super
Mario Bros., Tomb Raider.

Third person perspective: a point of view which is independent
of where characters or playing units are. The gaming world is
viewed much as a satellite would view a battlefield.
E.g. Warcraft, Command & Conquer.

(1997-06-19)

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