DirectX-Specs | Engineering specs for DirectX features. Call SetThreadDeviceCreationParams with your device and queue that you will be using, just as you would call D3D11On12CreateDevice for Windows 10 usage Call D3D11CreateDevice with D3D_DRIVER_TYPE_SOFTWARE , and pass the HMODULE to d3d11on12 dll
Direct3D 11 on 12 Updates - DirectX Developer Blog As with a standard D3D11 driver, this multithreading can be disabled using the D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS flag However even when this flag is set, D3D11On12 will still use multiple threads to offload PSO creation, so that the PSOs will be ready by the time it is actually recording the command lists which use them
Direct3D 11 on 12 - Win32 apps | Microsoft Learn To begin using D3D11On12, the first step is to create a D3D12 device and command queue These objects are provided as input to the initialization method D3D11On12CreateDevice
D3D11On12:实现DirectX 11接口在DirectX 12上的无缝运行-CSDN博客 要快速启动并运行 D3D11On12,您首先需要安装支持 Windows 10版本1809或更高版本的操作系统以及最新的图形驱动程序,确保驱动支持Shader Model 6 0或以上。 这段代码示例展示了如何创建一个 D3D11On12 设备,允许你通过D3D11的接口操作D3D12资源。 在游戏引擎中,可以将UI逻辑保留在成熟的D3D11系统上,而游戏世界的渲染则转移到D3D12以提高性能。 利用D3D11丰富的调试工具链,在D3D12应用中通过D3D11On12进行调试和原型设计。 确保资源释放时GPU不再使用该资源,避免阻塞。 使用D3D11On12的调试模式进行详尽的错误检测。 在性能关键路径上评估原生D3D12的直接使用,因为在某些情况下可能更高效。
microsoft D3D11On12: The Direct3D11-On-12 mapping layer - GitHub When a D3D11 device is created with D3D11On12, the device will expose an ID3D11On12Device interface which enables applications to submit work to both the D3D11 API and the D3D12 API with lightweight sharing and synchronization For more details about D3D11On12, see: