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Digital Foundry: Hands-On With DLSS 5: Our First Look At . . . - ResetEra Coming in Fall 2026, Nvidia's DLSS 5 is a brand-new technology for RTX 50-series GPUs, bringing next-gen quality, photo-realistic lighting to any supported game We went hands-on with four existing games running with DLSS 5 in place, discussing how the technology works, how games are transformed, and starting the discussion on ML tech vs artistic intent in video games Truth is, we're still
[Digital Foundry] Crimson Desert - The Big PS5 PS5 Pro Tech Review . . . There's no shortage of modes and toggles in developer Pearl Abyss' console release of Crimson Desert - and we try them all in its PS5 and PS5 Pro form today Despite offering so many ways to play it's clear that base PS5 struggles to find one definitive setup, between its 30, 40 and 60fps modes VRR helps however, as does the availability of a balanced mode with 30fps cap The greater GPU
Digital Foundry: Star Wars Outlaws on Nintendo Switch 2 (A . . . - ResetEra Cyberpunk 2077 was impressive on Switch 2 but Ubisoft Red Lynx and Ubisoft Massive take things a step forward with a hugely impressive port of Star Wars Outlaws for Switch 2 Hardware-accelerated RT, DLSS, high output resolutions, solid performance - this is the most impressive demonstration of Switch 2 technology we've yet seen Oh, and it's a fantastic game too
[Digital Foundry] DLSS 4. 5 Preset L Review: Nvidias Most Advanced . . . We've already looked at DLSS 4 5 "Preset M", designed for 4K performance mode upscaling - but what about the more demanding "Preset L" This one's even more computationally expensive and best used on 40-series and 50-series GPUs It's also meant for 3x3 upscaling - 4K from a base 720p, effectively Alex takes a look at how Preset L compares to Preset M and older DLSS versions, then takes a