Timeline 191 - Paradox Interactive Forums What is Timeline 191 you might ask? It takes place in a world where the CSA wins the American Civil War where the messenger does not lose special order 191 (hence the name of the series) Later in the 19th Century the CSA bought Sonora and Chihuahua from the broke Mexican Empire
Tinto Flavour #8 - 28th of February 2025 - Morocco | Paradox . . . Any content for the Republic of Sale Bou Regreg (city-state of Morisco pirates, led by a marabout warlord) and the Zawiya Dila’iya (a Berber Sufi brotherhood based in the mountains, turned into a proto-state)?
Some feedback of China | Page 3 | Paradox Interactive Forums Yeah but it's kind of different, before losing the rebellion Yuan claimed to be Emperor of China and Mongolia, now Ming is the Emperor and Yuan eventually abandoned the claim to that title and took the name of Great Mongol State(that's why in Eu4 they are Mongolia) which you can argue it's the Mongolian Empire but in game that's a formable
Why is the map scope of China hegemony unreasonable? Moreover, you may not know that the "YUE Empire" in the game is within the territory claimed by the Vietnamese people today, because the "Nanyue Kingdom" advocated by the Vietnamese at that time was the origin of Vietnam, which was a colonial country established by General of Qin empire with its capital in Guangzhou
Khans of the Steppe 4k wallpaper | Paradox Interactive Forums Hello everyone! We received a few requests for high resolution versions of some of the illustrations we showed off in our Chapter IV overview video At this time, we're able to make the following two available for everyone Note that these
No audio voices in cutscenes - Paradox Interactive Forums 191-686R What DLC do you have installed? Flashpoint, Urban Warfare, Shadowhawk Pack, Heavy Metal Please explain your issue is in as much detail as possible When I start the campaign I can hear the music in cutscenes but not any voice dialogue I can see the subtitles (this was the only reason I even knew there was supposed to be voices)
Stellaris 4. 0 planet automation not working? It seems very basic to me in 4 0 3 Given all necessary resources, and with prevent deficit unchecked, it would build a bunch of relevant districts plus robot assembly plus entertainment complex