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  • Drop Chance Calculator
    Accurately calculate item drop chances with our advanced drop chance calculator Track your luck and create lists to see how fortunate you've been in obtaining desired items
  • Loot Table and Drop Rates | Raid Shadow Legends - AyumiLove
    Dungeons Loot Table Drop Rates (Hard) This loot table and drop rates apply to all Hard difficulty dungeons (Spider, Fire Knight, Ice Golem, and Dragon) covering stages 1 through 10 The higher the stage you complete, the greater your chances of obtaining Mythical rarity artifacts and accessories
  • Drop rates explained! by Manibal Gaming | Posts - RAID - Codex
    Manibal Gaming, a Youtber creating content for RAID: Shadow Legends, released information about drop rates in the game! Here’s a summary, just for you! All the sets have an equal probability to drop We suggest you watch the video from Manibal Gaming to learn more about how he found out all this!
  • Raid Shard Drop Rates “Mercy” System - InTeleria
    Raid has a shard drop rate “mercy” (aka “pity”) system where rates increase after having a certain number of bad drops Details here!
  • Expected resource drop rates per year over multiple . . . - Reddit
    After looking at those drop rates, you're absolutely right 2x Brutal and lower UNM drops are about equal for shards and tomes The only meaningful difference is in the gear drop rates You can get legendary 5-star gear from the top Brutal chest, and you can get six star rare epic gear from UNM
  • Drop Rate Formula Percentage | Raid Forum - Plarium
    I made my own notes and compared them to the rates Plarium publicized With ancient, void and sacred shards, my own calculations do meet with the percentages given by Plarium within a range of 1% My sample size is more than 10 000 shards (several accounts, counting shard pulls from clan mates)
  • Another SFS Drop Rate - Warmane
    If the Drop chance is 25-50% for normal Bosses, and 51-99% (99% being Lich King) this is the number of shards I should get: 10 (runs) X 8 (hc boss) = 80 (hc boss) X 50% = 40 shards And 10 (runs) x 4 (normal boss) = 40 (normal boss) * (25-50%, lets use average 37%) = 14 shards





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