Waterman method - Speedsolving. com Wiki The Waterman method is a method for solving the 3x3x3 cube which was invented by Marc Waterman in the 1980s The method is based on Corners First methods but is efficient enough to be used for advanced speedsolving
Waterman - Cubing History Waterman and Kraamer's development of the Waterman method is likely the most thorough of them all with hundreds of edge solving algorithms developed, full CLL, and a recognition method for CLL
Method Library - Waterman - Google Sites Solve the last eight edges Last layer edges Remaining edges I found much of this information in Notes on Rubik's 'Magic Cube' and other sources I then reached out to Georges Helm He checked
Waterman Method | WikiCube | Fandom It is a lesser-known method that focuses on a direct approach to solving the first two layers (F2L) and the last layer, designed to minimize both move count and rotations The Waterman Method was developed by British cuber Marc Waterman in the 1980s, during the early years of competitive cubing
3x3x3 speedsolving methods - Speedsolving. com Wiki The Waterman Method is a method based on corners first methods First cuber solves the first layer, then does the opposite layer's corners (CLL), and finally solves the remaining edges in three steps
Watermans Solution Method - Introduction Thanks to its author Marc Waterman you can read the history of the method: [09 06 2004] I somehow obtained a Japanese copy of the Rubik's cube in 1981 or 1982 For 4 weeks, day and night, I tried to solve it During this period I had three ideas
Method Timeline - Cubing History 1980 3-Color Method Proposer: Michael Feather, George Christos 1981 Waterman Proposer: Marc Waterman, Daan Krammer Petrus
3x3 Waterman Method Speedsolving Tutorial by Blobinati Cuber What's your favourite 3x3 method? Hello everyone! I just wanted to share the best waterman speedsolving tutorial, by Blobinati Cuber Other videos about Waterman, like mine, or some by other