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MKS    
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  • [1. 12. x] - Modular Kolonization System (MKS) - KSP1 Mod Releases . . .
    Introduction Interplanetary Colonization represents one of the largest technological and logistical challenges on the horizon for manned spaceflight USI's Modular Kolonization System (MKS) provides a huge array of new gameplay systems and supporting parts to support the experience of designing,
  • [1. 12] Stockalike Station Parts Redux (August 14, 2024)
    A complete and total rebuild of my old Stockalike Station Parts Expansion project Everything has been redone, and nothing is left of the old mod! Check out some key features: Small Station Parts: A full set of 1 25m station parts, with habitats, control rooms, connecting tubes, hubs and much more Medium Station Parts: Expanding the 2 5m set that stock provides, you'll find greenhouses
  • [1. 12. 5] Modular Kerbalism - Science Only Profiles
    Kerbalism Modular Science (A Science Only profile) Kerbals working to Science the OrganicSlurry out of Kerbalism DOWNLOAD: vanilla Science Download from Spacedock Kerbalism Modular Science from Kerbalism SIMPLEX (A Science Only profile) DOWNLOAD: SIMPLEX Science: Download from Spacedock Installa
  • [1. 12] FreeIva - Page 16 - Kerbal Space Program Forums
    I can't find any mention of it in the thread and in-game trying to use it just overrides the MKS modules (most have IVAs) with a generic lander IVA Edited March 15, 2024 by EleSigma
  • USI LS vs. TAC LC vs. Kerbalism - Kerbal Space Program Forums
    However, I don't know if these conversion rates are any better for MKS USI -LS or Kerbalism Afaik USI -LS only adds storage containers, and kerbalism takes a similarly conservative approach, (in addition to scrubbers and a rudimentary gravity ring), but given SSPX and NFT are supported (or partially supported), I can use the janitor to handle
  • [1. 12] FreeIva - Page 21 - Kerbal Space Program Forums
    Is there any plan for MKS (Modular Kolonization System) Compatibility in the future? It is a very big mod and I understand would probably be quite lengthy work but would be very cool
  • [1. 12. x] - Modular Kolonization System (MKS) - Page 370 - KSP1 Mod . . .
    The settings cfg file in \GameData\UmbraSpaceIndustries\MKS\Settings cfg is completely devoid of any life support parameters I assume thats not a problem since the products will just use the life support mod, and to be honest it makes changes to these parameters easier, but the wiki says otherwise I just wanted to point that out
  • [1. 12. x] - Modular Kolonization System (MKS) - Page 2 - KSP1 Mod . . .
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  • MiniKerbalShuttle v1. 5 - Kerbal Space Program Forums
    Search keyword for ship parts in the game "MKS" Parts search for arm "ARM" Сraft files customization: Button 1 - Extend Fins Button 2 - Retract fins to their original position Button 3 - Extend Rudder for atmospheric braking Button 4 - Move Rudder to its original position Download:
  • [1. 12. x] - Modular Kolonization System (MKS)
    MKS has an orbital construction ability that magics vessels into existence in space, while Global Construction works with DIY kits that are put in the place that you want the final object to appear Global Construction and MKS both use Material Kits resource, though MKS has more resource types and a far more complicated industry chain





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