Artificer - DND 5th Edition Artificers use a variety of tools to channel their arcane power To cast a spell, an artificer might use alchemist's supplies to create a potent elixir, calligrapher's supplies to inscribe a sigil of power, or tinker's tools to craft a temporary charm The magic of artificers is tied to their tools and their talents, and few other characters
Artificer Spell List - DND 5th Edition Spell Name School Casting Time Range Duration Components; Acid Splash: Conjuration: 1 Action: 60 Feet: Instantaneous: V, S: Booming Blade: Evocation: 1 Action: Self (5-foot radius)
Artificer Infusions - DND 5th Edition Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate cauldrons The homunculus is friendly to you and your companions, and it obeys your commands See this creature's game statistics in the Homunculus Servant stat block, which uses your proficiency bonus (PB) in several places
Artificer: Alchemist - DND 5th Edition The Alchemist is a subclass of Artificer in D D 5th Edition, specializing in creating potions and elixirs with magical effects
Artificer: Battle Smith - DND 5th Edition Steel Defender; Medium construct: Armor Class: 15 (natural armor) Hit Points: 2 + your Intelligence modifier + 5 times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level) Speed: 40 ft STR DEX CON INT WIS CHA; 14 (+2) 12 (+1) 14 (+2) 4 (−3) 10 (+0) 6 (−2) Saving Throws: Dex +1 plus PB, Con +2 plus PB Skills: Athletics +2 plus PB, Perception +0
Artificer: Artillerist - DND 5th Edition Arcane Firearm At 5th level, You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells When you finish a long rest, you can use woodcarver's tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm
Artificer (UA) - DND 5th Edition Artificers are a key part of the world of Eberron They illustrate the evolution of magic from a wild, unpredictable force to one that is becoming available to the masses Magic items are part of everyday life in the Five Nations of Khorvaire; with an artificer in your party, they become part of every adventuring expedition
Artificer: Maverick (HB) - DND 5th Edition Starting at 3rd level, you gain amazing insights into spell effects beyond the reach of most artificers Choose one of the following classes: bard, cleric, druid, paladin, ranger, sorcerer, warlock, or wizard This class’s spells become part of your Breakthrough spell list You can choose an additional class and add its spells to your
Artificer Initiate - DND 5th Edition Source: Tasha's Cauldron of Everything You’ve learned some of an artificer’s inventiveness: You learn one cantrip of your choice from the Artificer spell list, and you learn one 1st-level spell of your choice from that list Intelligence is your spellcasting ability for these spells