Most efficient way to land on the Mun? : r KerbalAcademy - Reddit Set up the Kerbin return burn so you escape the Mun's SoI in the retrograde direction relative to the Mun's orbit around Kerbin That will minimize delta-V required from low Mun orbit to reach your desired aerobraking Kerbin periapsis
Tutorial:Mun Landing - Kerbal Space Program Wiki If you want to reach the Mun on the first swing around, wait until Mun rises just above the horizon A good rule of thumb is for each 100 km you are above Kerbin, wait another 2 seconds Once it does, begin a forward burn, and keep an eye on your map, as the apoapsis moves out towards Munar orbit
Guide for Going to the Mun for all beginners and bottle rocketeers . . . Open up your orbital map and look at your Apoapsis Warp a little bit until your rocket gets very close to that Apoapsis When you reach it, pitch your rocket over until it\'s perfectly horizontal (on the right artificial horizon of your NAVBALL) and burn at 75% - 100%
Best periapsis and apoapsis for mun relay satellites Later in the game I'll put two high gain relays in orbit of Kerbin, one following the Mun about 90 degrees behind it, and one following Minmus about 90 degrees behind
Tips, tricks and a quick and dirty guide to get to Mun Orbit The best way to do this is to have your apoapsis at ~11,200,000m and then move the node around Kerbin until you get a Mun intercept Adjust the position and power of the node until the Mun periapsis is where you want it
Tutorial:Mun For Dummies - Kerbal Space Program Wiki Make sure your Mun periapsis is above 20,000m or you risk crashing into the surface at high speeds Getting into Mun Orbit Once you have gotten into the Mun's SOI, warp to periapsis, turn towards the retrograde vector on the Navball, and activate the engine (Z key) You can cut the engine once you enter a circular orbit around the Mun
Need help getting to the mun - Kerbal Space Program Forums Drag the prograde icon until your predicted Apoapsis is at or just beyond the Mun's orbit It should take about 850 m s of dV , give or take a couple of dozen It's possible but unlikely that you'll get an intercept from wherever you first plonk your node; if so, great
Landing on the Mun northern crater :: Kerbal Space Program General . . . Best is to go for for a high orbit mun intercept and then to burn retrograde at your mun apoapsis during the intercept and then burn towards a pole Using the maneuver nodes make it also much more easier to check when it's best to burn and which direction to burn
how do I get to the mun? : r KerbalAcademy - Reddit Best way is to first get a nice circular Kerbin orbit, let's say at 100km Then hit m so you are in solar system view and zoom out so you can see the mun and rotate the camera so that the mun is at about 2oclock relative to Kerbin Then you burn prograde at 6ocklock for about 800dv
Orbital Mechanics | Jebediahs Notebook - GitHub Pages The apoapsis is the highest point in your orbit, where you are the farthest from the planet you are orbiting You should do your best to make all of your maneuvers at these two points, except for a special case that I will explain shortly