SDL3 SDL_RenderFillRect - SDL Wiki - Simple DirectMedia Layer Fill a rectangle on the current rendering target with the drawing color at subpixel precision Defined in <SDL3 SDL_render h> the renderer which should fill a rectangle a pointer to the destination rectangle, or NULL for the entire rendering target (bool) Returns true on success or false on failure; call SDL_GetError () for more information
SDL_RenderFillRect: Fill a rectangle on the current rendering target . . . Fill a rectangle on the current rendering target with the drawing color at subpixel precision Defined in SDL3 SDL_render h the renderer which should fill a rectangle a pointer to the destination rectangle, or NULL for the entire rendering target Returns true on success or false on failure; call SDL_GetError () for more information
SDL_RenderFillRect(3) — libsdl3-doc — Debian testing — Debian Manpages SDL_RenderFillRect - Fill a rectangle on the current rendering target with the drawing color at subpixel precision HEADER FILE¶ Defined in SDL3 SDL_render h SYNOPSIS¶ #include "SDL3 SDL h" bool SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect); FUNCTION PARAMETERS¶ renderer the renderer which should fill a rectangle rect
How can I render a rectangle using SDL2 and SDL_RenderFillRect? To make a filled Rect you must create a rect object:SDL_Rect MyRectName, Set its values to whatever you want:MyRectName (w,h,x,y) = MyValue, and then to render, run SDL_RenderFillRect(MyRenderer, MyRectName);
SDL2 SDL_RenderFillRect - SDL2 Wiki - Simple DirectMedia Layer Fill a rectangle on the current rendering target with the drawing color Defined in SDL_render h the rendering context the SDL_Rect structure representing the rectangle to fill, or NULL for the entire rendering target (int) Returns 0 on success or a negative error code on failure; call SDL_GetError () for more information
SDL3:Error in RenderFillRect function on Linux #12640 SDL RenderFillRect (streamLayout Renderer, new SDL FRect { X = 0, Y = 0, W = 50, H = 50 }); SDL SetRenderTarget (streamLayout Renderer, nint Zero); SDL RenderTexture (streamLayout Renderer, streamLayout Texture, nint Zero, nint Zero); SDL R
properly rendering an SDL rectangle to the screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); You make the whole screen white We do this by setting white, and then painting over the entire screen with white