Nintendont | GBAtemp. net - The Independent Video Game Community Nintendont was and is not intended as a Front-end game launcher Nintendont is designed to be integrated in existing USBLoaders interface as gamecube and triforce game launcher Restrictions Nintendont does NOT support multiple HDD connected at the same time If you are on WiiU : Please, unplug your WiiU HDD first
Easy: How To Setup Nintendon-t - GBAtemp. net It's always good to want to help other users, but I don't know if there's really a lot of users who don't know how to use nintendont, as there's a guide in the first post of nintendont thread if you think it's needed, that's good just add more warning, and don't make users install dangerous apps (priiloader or cIOS are not needed for nintendont)
Nintendont - custom controller configuration file - GBAtemp. net The left analogue stick is defined as StickX StickY in the Nintendont configuration file The right analogue stick is defined as CStickX CStickY in the Nintendont configuration file Analogue sticks should cycle through a range of values at an offset as pressure is applied (usually between 00 to FF), with changes in pressure on the X and Y axis
[Guide] Vanilla Wii U to Handheld Gamecube (Nintendont) 4A) Create a channel in the vWii which is a forwarder to Nintendont This forwarder is just a shortcut on the vWii (NOT Wii U) home page which loads straight into Nintendont without the user going via the home brew channel There are a few out there, this is the one I used from the main Nintendont page on GBAtemp GBAtemp thread same as above:
Nintendont vs Native GC compatibility - GBAtemp. net Btw, Nintendont has perfect compatibility, the list above is for scrubbed isos widescreen patches etc If you plan on using 1:1 iso images you'd encounter 0 problems with compatibility Also, as others have pointed out, external hdd speed should be better than the actual GC disc, so there definitely an improvement in loading speed, and maybe
what is the recommended way to play GC games on a Wii with Nintendont . . . on the github page under Notes it reads: The Wii and Wii U SD card slot is known to be slow If you're using an SD card and are having performance issues, consider either using a USB SD reader or a USB hard drive USB flash drives are known to be problematic Nintendont runs best with storage
Nintendont Compatibility List Confusion. Explanation of some keys . . . NINTENDONT v6 498-----Man, this took like forever I purposely installed a NINTENDONT channel inside my vWii so the checking process was way faster Nevertheless using NINTENDONT v6 498 I will post my results from testing those games which don't have a native widescreen support:
Nintendont - wiimote nunchuck support discussions - GBAtemp. net So as the project is open source, users interested in NC support will have to make their our own controller mod of nintendont 2 Seeing as the official Nintendont thread was filled with request for NC suport ideas by several users -me included as well-, i made this thread so we can keep the official thread clean Stop asking for NC support
How do I load Cheats using Nintendont? - GBAtemp. net Steps to load cheatcodes on Nintendont; - Generate gct file with cheatcoes - Name gct file with Game's ID (NOT THE TITLE OF THE GAME!) - Create Codes folder on root of SD and place GAMEID gct file on that folder Remove SD and place it on Wii - Load Nintendont - Before loading your game, press B to turn the Cheats option ON (Don't select
GC Injects or Nindendont? - GBAtemp. net GC Injects can use the gamepad, Nintendont via vWii USB loader cannot GC Injects require a channel to be built for each game, Nintendont via vWii just uses coverflow (much easier) Is this right? Is there any other things to consider, such as other controller support or video quality or options?