Understanding the Actor model to build non-blocking, high . . . In this write-up, we discuss a non-blocking approach with the actor model to implement high throughput distributed systems dealing with concurrent traffic The actor model is natively designed to work with multi-threaded applications on multi-core machines and distributed environments
Actor design pattern and real-world examples - Stack Overflow If your app is relatively straightforward, and it could be e g a synchronous CRUD REST app, then actor model may be overkill For larger more complex domains, with more moving parts the Actor Model may ease how you think about your app and are able to break it down into constituent parts
Reactive Architecture and Actor Model | by Manish G - Medium Actor model is a reactive programming paradigm which enables us to make reactive systems which follow reactive principles All communications between actors in actor model is based on
Pony Tutorial Pony is an object-oriented, actor-model, capabilities-secure programming language It’s object-oriented because it has classes and objects, like Python, Java, C++, and many other languages It’s actor-model because it has actors (similar to Erlang, Elixir, or Akka)
Designing an actor model game architecture with Pony Entity systems are a great approach for getting rid of the many drawbacks of inheritance-based game models like the “diamond of death”, moving on to a much more flexible aggregation-based model which has been popular since Gas Powered Games’ Dungeon Siege
Introduction to Pony: A Language for Parallel Computing Pony uses the actor model for concurrency, where each actor is a separate unit of execution that communicates with other actors through message passing This approach makes it easier to reason about concurrent programs because each actor operates independently and communicates explicitly
A Principled Design of Capabilities in Pony - ponylang the actor model is a natural choice for concurrency: actors themselves are naturally independent and can execute in isolation, only needing to communicate when passing messages to one another