MechWarrior: Destiny - BattleTech Re: MechWarrior: Destiny « Reply #35 on: 24 July 2019, 11:47:39 » Quote from: Fear Factory on 23 July 2019, 21:23:13 AToW wasn't that bad playing it but sadly, the creation process, was not fun for me That's what killed it for me When it becomes near-mandatory to keep a running spreadsheet to create a character, it's not fun anymore
MechWarrior: Destiny - BattleTech Instead of an adversarial model- which breeds powergaming and rules lawyers- Destiny and other games like it advocate for a cooperative model The point isn't necessarily for the GM to make a fight and the players to win it
MechWarrior: Destiny - BattleTech Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech! Current days are Tuesdays in the afternoon and evening
MechWarrior: Destiny - BattleTech Re: MechWarrior: Destiny « Reply #485 on: 22 September 2019, 08:56:25 » What certainly bugs me, is the following (taken from a feedback submission I just filed):
MechWarrior: Destiny - BattleTech The other thing is, just looking at the rules for combat in Destiny, all you have to do is use the stats provided without any conversion You're just using a hex map for a visual instead of going abstract
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MechWarrior: Destiny - BattleTech Re: MechWarrior: Destiny « Reply #605 on: 24 September 2019, 20:36:26 » I'd rather Intelligence not be rolled into Will, otherwise you have dumb as a stump characters who have will to resist, or Incrdibly Intelligent people who can resist anything Intelligence and Will separate allows for Sherlock Holmes and his Heroin Addiction Logged
Version of Mechwarrrior RPG [Poll] - BattleTech What version of Mechwarrrior RPG do you play [Poll] Mechwarrior 1st 8 (7 8%) Mechwarrior 2nd 22 (21 6%) Mechwarrior 3rd 10 (9 8%) Classic Battletech Roleplaying 1 (1%) A Time of War 30 (29 4%) Playing one of the above, but will switch to Mechwarrior: Destiny 4 (3 9%) Don't currently play but will try Mechwarrior: Destiny when it comes out 17 (16 7%)
MechWarrior: Destiny - BattleTech Second, do a first approximation by simply adding up the top line costs of the modules you're considering You should compare this to 5,000 (or whatever your GM gives you) plus 100 XP per year over 21 if you're IS, or 18 if you're clan (or -100 XP per year under) Add any particularly expensive Traits you want to take (say, 800 XP for that Assault 'mech) If the two numbers are within about