MENUDEF - ZDoom Wiki ZDoom's menu system uses a special MENUDEF lump to define the menus Using the MENUDEF syntax, it is possible to update existing menus and define additional ones
[ZScript] Tips for menus - ZDoom - include zs file in your zscript lump; - add Injector OptionMenu at the end of menudef; - add a cvar to cvarinfo If you have already tried, are there any issues?
How do i have doom 2 weapons, enemies and textures in doom 1? Then there's the MENUDEF lump, which would let you create a menu to select each episode manually (if you have a hard time, you may just copy the episode selection menu from MENUDEF txt from the Git Repository and edit it as you want)
0004239: OptionValue blocks in MENUDEF ignore LANGUAGE lump indexes . . . MENUDEF incorrectly displays LANGUAGE lump indexes when used in OptionValue It works as intended in GZDoom Steps To Reproduce: with the provided example wad: 1 pause the game 2 go to the "This works fine on both ports" menu 3 play around with the option, which has values that are not displayed properly on zandronum, yet on gzdoom they work
How do I make a custom options menu? - Doomworld I'm trying to make a section of the options menu where I can easily set the values of some custom CVars I've tried reading the wiki, but I can't quite wrap my head around it How do I do it exactly? I'm on Zandronum, if it helps For an example of a custom menu see RUSSIAN_OVERKILL 3 0e Menudef and write anything you want
[Solved]: A Quick question about Menudef - ZDoom I'm afraid there's no way to add options to an existing menu, so you'll have to add the whole PB options menu to your MENUDEF lump and change it to add your entries
Special lumps - ZDoom Wiki MAPINFO This lump defines how the game is played, including map settings, map sequences in episodes, Hexen-style hubs, intermission texts, skill settings, and a lot more MENUDEF Used to define custom menus
Menudef quetions - ZDoom You can redefine the main menu to use your own custom settings menu, which you also define in the mod However, if GZDoom gets updated and they add a new options sub menu, that will screw over users Also, removing hud options and such will screw people over, as they cannot change that anymore
Making a Custom MAIN Menu - ZDoom If you haven't, I'd suggest you check ZDoom's own MENUDEF lump by kodi » Thu Jul 30, 2015 10:21 pm The best way is to copy zdoom's own menudef into a pwad and play around with it Experiment as much as possible with Position and Linespacing Also, some of the menu definitions are stored in the gameinfo definition
Changing Options menu to use M_OPTION lump - ZDoom For some reason, the options menu in the ZDoom ports don't use the "M_Option" lump (where all other menus uses the graphic lumps from the Doom wads), instead using the Doom bigfont as a title I want to override this so the options menu in Hell-Forged is consistent with the other menus