GitHub - ravi688 VulkanRenderer: Spectrum Graphics Engine, 3D Renderer . . . Github Medium Youtube About Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows sge ravisingh xyz shaders vulkan glsl renderer fragment-shader vertex-shaders physically-based-rendering multipass text-rendering rendertexture pointlight ui-system multipass-rendering Readme
GitHub - Gaukler PlainRenderer: C++ Vulkan real time renderer. Plain renderer is a real-time C++ Vulkan renderer, written for educational purposes and for fun It features modern rendering features such as TAA, signed distance field based diffuse global illumination and physically based sky rendering A separate asset pipeline is used for preprocessing of meshes and SDF creation