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  • Home | PSXDEV
    Welcome to the PlayStation 1 (PSX, PS1 PSone) and Net Yaroze Development website Here you will find PlayStation 1 tools written as far back as the early ninties, advanced system information, disassembly and reverse engineering projects, schematics, manuals, help, guides, tutorials and also meet some of the most intelligent and greatest programmers for the console as well as former Net Yaroze
  • [DOWNLOAD] PlayStation 1 BIOS Collection - PSXDEV
    Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0 34
  • [DOWNLOAD] PlayStation 1 BIOS Collection - Page 6 - PSXDEV
    I've recently extracted the PS1 BIOS from my PS2 (SCPH-30003) using a combination of tonyhax 1 4 3 and PSX BIOS dumper 2 6 by Shendo (memory card method) I thought I'd ask to see if it could be added to the Miscellaneous section as a European (UK) BIOS
  • [DOWNLOAD] BootEdit V2. 0 - Loser 2000 - PlayStation . . . - PSXDEV
    Admin PSXDEV Posts: 2718 Joined: December 31st, 2012, 7:37 am I am a: Shadow PlayStation Model: H2000 5502
  • PSX - Sonic1 demo - Page 2 - PlayStation Development Network - PSXDEV
    Re: PSX - Sonic1 demo Post by nocash » January 1st, 2023, 5:22 am tiagosc wrote: December 31st, 2022, 3:37 pm This bug in the collision of the spikes near the wall also has in the original game, it happens when a collision in the air near a solid object and the scenery wall is checked
  • Tools - PSXDEV
    This will allow you to switch the region on early PlayStation games Using a modchipped PSX, burn it to a CD-ROM and boot from it You will then be asked to disc swap after your selection from the menu PSX CD-GEN: This software may be used to create a bootable CUE + BIN file from your EXE for the PlayStation Thanks to XeroSoft for the tool
  • Help - PSXDEV
    A PSX Blaster is the best option, but older alternatives such as an Xplorer running CAETLA is just as good too Though, compared to the PSX Blaster, the Xplorer requires a Parallel Port (LPT) port on your computer with SPP mode support to work (as well as Windows 98)
  • PBP Disk Image Format (Sony) - PlayStation Development Network - PSXDEV
    For emulators, ePSXe doesn't support PSP Eboot for POPS In DuckStation, it needs unencrypting first so unpack it then convert it into a PSX compatible PBP format And the last one FPse64, it works without any modification and doesn't need any unencrypting unpacking to play the EBOOT PBP (no need for the KEYS BIN DOCUMENT DAT) Status:


















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