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- Remote event invocation discarded event for . . . - Roblox
According to the problem, the error message says that the remote event SendLikelySpeakingUsers was invoked, but there’s no client-side handler to receive it So, a solution would be to try listening for this event
- Remote event not sending from client to server - Stack Overflow
To solve this issue, I would double check that your Script is actually in ServerScriptService and not ReplicatedStorage And if that's not the case, I would update the paths of your Script to properly locate the events in ReplicatedStorage
- RemoteEvent issue OnServerEvent handler is not reached but the event is . . .
The remote event is fired but the code in the server script in the handler is not reached and there is nothing printed I post part of the code and the IsEquipped variable is bool
- Remote event invocation discarded event for . . . - Roblox
Unknown, RobloxReplicatedStorage is a Roblox only service What you need to do is either wait for the issue to be fixed or revise all your chat-modifying scripts
- Remote event invocation discarded event for . . . - Roblox
The code I provided attempts to access the “SendLikelySpeakingUsers” remote event I’ve noticed that it sometimes doesn’t work because it tries to access Roblox’s networking system, but can’t But don’t worry about the error; it doesn’t cause any problems in the game; you can ignore it
- SendLikelySpeakingUsers event firing unexpectedly - Roblox
I have not included any use of SendLikelySpeakingUsers in any of my game’s code, yet the event keeps firing I believe this is a Roblox issue, as it occurs in many of my games even in a clean baseplate starter place This is filling my error reports and logs unnecessarily
- Remote event invocation discarded event for . . . - Roblox
Remote event invocation discarded event for RobloxReplicatedStorage SendLikelySpeakingUsers
- RemoteEvent | Documentation - Roblox Creator Hub
If no connected listener exists to handle an event, you might see a Remote event invocation discarded error in the log to indicate that the event was discarded and that you need to implement either OnClientEvent or OnServerEvent
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