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- Kraken - Monsters - D D Beyond
The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained It can spend 5 feet of movement to escape from nonmagical restraints or being grappled
- Kraken | D D 5th Edition on Roll20 Compendium
The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one
- Kraken – 5th Edition SRD
The kraken can take 3 legendary actions, choosing from the options below Only one legendary action option can be used at a time and only at the end of another creature’s turn
- Kraken (5e) - Dungeons and Dragons Wiki
When the gods' wars ended, the krakens shrugged free of their servitude, never again to be bound by other beings… An ominous darkness presages a kraken's attack, and a cloud of inky poison colors the water around it
- Kraken - 5etools
The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained It can spend 5 feet of movement to escape from nonmagical restraints or being grappled
- Kraken - DungeonHeaven
The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained It can spend 5 feet of movement to escape from nonmagical restraints or being grappled
- Kraken » DnD 2024 Monsters - AideDD
Immediately after another creature's turn, the kraken can expend a use to take one of the following actions The kraken regains all expended uses at the start of each of its turns
- Kraken - DnD5e. info - 5th Edition System Reference Document 5e SRD
The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained It can spend 5 feet of movement to escape from nonmagical restraints or being grappled
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