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  • Is it ok to use assets bought from Unity Asset Store in a . . . - Reddit
    In general, if it's not made by Unity themselves, then yes But, you need to check the license for every asset to make sure! I think most assets use the standard license though, and in the EULA, in appendix 1, 2 2 it says nothing about needing Unity Terms (a) to incorporate the Asset, together with substantial, original content not obtained through the Unity Asset Store, into an electronic
  • Have you sold anything on the Unity Asset Store? : r gamedev - Reddit
    The more assets you have, the higher the chances of one of your assets being in any one sale (other factors are quality of store entry and screenshots - art assets market themselves that way, having a price over $20 - unity want to make money out of it too, and number of reviews)
  • Now that the dust is settling, can we talk about the 30% cut Unity . . .
    Now I don't think that Unity deserves a 30% cut on the asset store But I think it's wrong to say that hosting serving data is cheap, especially for service providers (like the aforementioned Valve, who do host their own data servers, and offer relayed multiplayer through their backend)
  • Dont forget the weekly freebie from the Asset Store!
    A subreddit for News, Help, Resources, and Conversation regarding Unity, The Game Engine
  • Is there any shame in using the Unity Asset Store? - Reddit
    Not at all, there are plenty of great games outhere using assets from the store There is a big difference between "asset flipping" and using store assets for your game Even medium and AAA games use store assets (from either Unity or Unreal) and I know it because I worked in a few of them haha So don't worry too much about it
  • Is it hard to make money from making unity assets? - Reddit
    A lot of the big asset devs have left sentiments about this in the Unity forum, and it’s probably the #1 reason for the “yearly asset” trend It’s also kind of a losing battle because if you make a great asset that sells well, you will then be burdened by the number of users that demand unlimited and free support forever
  • How profitable is selling unity assets? : r Unity3D - Reddit
    I had an asset that I sold for $50 for a few years on the asset store After Unity took its cut, I probably made around $2000-$3000 total The asset I sold was called AutoAim and could do things like work out how far ahead of a target to aim while taking in to account target speed, projectile speed, current target turn rate etc I stopped selling it after a while because it wasn't making me
  • Options for downloading assets directly to pc? : r Unity3D - Reddit
    Unity assets from the asset store can be in the multi-Gb size range To allow for quick downloads Unity let's you download a Unity package (the compressed version) which actually sits on your local computer


















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