安裝中文字典英文字典辭典工具!
安裝中文字典英文字典辭典工具!
|
- Situations - Stellaris Wiki
Situations are events that take place gradually and are trackable via the Outliner and the Situation Log Most situations offer multiple approaches to tackle them, and most of the time an approach can be changed at any point
- Relics - Stellaris Wiki
Relics are very powerful artifacts and trophies that an empire can collect through various means Every Relic has a passive effect, as well as a powerful Triumph effect that requires resources All Relics have a Triumph cooldown, during which no other relic can be activated Most relics have a cooldown of 10 years, but some have a shorter one AI empires can also obtain and use relics If an
- Stellaris Wiki
About this site Stellaris is a sci-fi grand strategy game set 200 years into the future It is developed by Paradox Development Studio and published by Paradox Interactive This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders
- Events - Stellaris Wiki
Events occur throughout the course of play There are a whole range of events in the game, which can result in positive, negative and mixed outcomes for a player’s empire They take the form of a pop-up notification on the player’s screen, which may present a player with a choice, or may simply inform the player of the consequences and require they acknowledge the event has occurred
- Megastructures - Stellaris Wiki
Megastructures are colossal constructions Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire They cannot be built in orbit of a celestial object that has an uninvestigated anomaly All megastructures except Gateways are
- User:Rampagingcarrot Anomaly events 4 - Stellaris Wiki
Their surface is a shimmering kaleidoscope, and the hues seem to change based on their surroundings The strangest thing about them is that they seem to form a network capable of generating what the science crew believes could be a signal The current emissions are very weak, but with some effort, it might be possible to find out where they lead
- Intelligence - Stellaris Wiki
Intelligence and espionage are two important factors in gaining the upper hand over other empires While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it
- Stellaris - Stellaris Wiki
Stellaris is a sci-fi grand strategy game set 200 years into the future It is being developed by Paradox Development Studio and published by Paradox Interactive Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3 Focused on exploration with the notable exception of being based in space, it was Paradox Development Studios' first new major IP in 10 years
|
|
|