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- Tonemapping不够用了: Local Tonemapping方案总结 - 知乎
Bart Wronski的原文中提到为《God Of War》实现的Local Tonemapping方法思路是: 对图像做一次Gaussian blur。 以blur的结果作为判定局部区域亮度差异的依据,以此进行局部图像直方图拉伸或对比度调节。
- Exposure Fusion – local tonemapping for real-time rendering
We render a scene with a physically correct pipeline, using physical values for lighting, and have an HDR representation of the scene To display it, you need to adjust exposure and tonemap it
- 【ISP图像处理】Tone Mapping基础知识及相关算法(附代码 . . .
全局色调映射(Global Tone Mapping)和局部色调映射(Local Tone Mapping)是高动态范围(HDR)图像处理中的两种关键技术,用于将高动态范围图像的亮度值映射到标准动态范围(LDR)内,同时保留图像的细节和视觉质量。
- RenoDX - HDR Fix - Tonemap - Color Grade at God of War - Nexus Mods
Rewrite of the graphics pipeline to fix HDR and add controls for tonemapping, paper white, hue correction, and color grading RenoDX rewrites the game's shaders to fix and enhance its HDR implementation It improves tonemapping, brightness control, and color grading for a more immersive experience
- Localized tonemapping – is global exposure and global tonemapping . . .
However, if you are interested in what is localized tonemapping and why it’s an useful tool, I’ll try to demonstrate some related concepts using personal photographs and photographic experiments as well as screenshots from Sony Santa Monica’s upcoming new God of War and the demo we have shown this year at E3
- Tonemapping不够用了:Local Tonemapping方案总结 . . .
Bart Wronski的原文中提到为《God Of War》实现的Local Tonemapping方法思路是: 对图像做一次Gaussian Blur。 以Blur的结果作为判定局部区域亮度差异的依据,以此进行局部图像直方图拉伸或对比度调节。
- RenoDX - HDR Fix - Tonemap - for God of War Ragnarok
RenoDX rewrites the game's shaders to fix and enhance its HDR implementation It improves tonemapping and brightness control for a more immersive experience RenoDX uses the Reshade Add-on API, not Reshade effects Based on ReShade's Addon system, eliminating the need for patches after game updates 3 customizable presets
- tonemapping – Bart Wronski
Localized tonemapping – is global exposure and global tonemapping operator enough for video games? In this blog post, I wanted to address something that I was thinking about for many years – since starting working on rendering in video games and with HDR workflows and having experience with various photographic techniques For the title …
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