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- Latest General ACKS Forums topics - Autarch Forum
General ACKS Forums Blog Articles from the blog Ask the Autarchs Official Rules Questions Answers Inspirations Discussion of books, film, comics, and other media both fiction and non-fiction containing inspirations for ACKS campaigns Dwimmermount For discussion of all things Dwimmermount
- Is ACKS (or ACKS II) the system for me? - Autarch Forum
Point by point: I wouldn’t call it simple in a vacuum, but I find ACKS far simpler and more elegant than 5e (and certainly more accessible than AD D) 5e relies on a lot of special powers and activated abilities with lots of edge cases, and the combat chassis in particular is quite complicated (split moves, reactions, concentration, free object interactions, etc ) to actually run
- The Players Companion for the Adventurer Conqueror . . . - Autarch Forum
Like the core ACKS book, the Player's Companion was launched on Kickstarter, where 343 backers contributed $20,622 to make our shared vision a reality Many shared their feedback as readers, playtesters, and gamers, while some backers made more direct contributions: at the Visionary level and above they specified the subject of illustrations by
- Adventurer Conqueror King is Here in PDF - Blog - Autarch Forum
Game Salute’s Preview Nights program will let stores get the hardcover + PDF bundle of ACKS a week after Kickstarter backers Visit our forums if you want to find or create a Preview Night near you Three weeks after that, the print + PDF bundle will be available through Game Salute Select stores and our online store at shop gamesalute com
- The Basic Mechanics of Adventurer Conqueror King System: Throws and . . .
ACKS does not have a core mechanic in the sense that systems such as GURPS, D6, or Marvel Superheroes have a core mechanic, which is to say, one all-purpose die roll + modifiers that handles all actions in the game What it does have is a series of similar game mechanics that are applied to similar situations Our philosophy is that "similar situations should be similarly simulated, but
- All About Hex Maps - General Discussion - Autarch Forum
Hello fellow fantasy mappers, On the Mule Abides blog I wrote up a small little discussion of my thoughts for designing the official ACKS hex-map formats to be used in play and in publishing An exciting sounding topic, I know, but I have also spun out my reasons for why ACKS might particularly need a more exacting framework for campaign mapping than just plain old hexagons Check it out: http
- About the Concepts of Playable Races - ACKS Core Rules Playtest . . .
In ACKS, that’s easily a human mage, might be more interesting as a sociopath spellsword, but none of the dwarf options really fit All of the race options should be valid choices at all levels of play, and race shouldn’t overshadow class (when races aren’t classes)
- Any tips on converting adventures? - General Discussion - Autarch Forum
ACKS dragons can be more powerful than B X dragons so you’ll have to decide what age range to make the dragon Other monsters should be largely usable as is Starting at 3rd level and up, ACKS characters are generally tougher than B X adventurers, because of free casting, proficiencies and cleaving
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