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- Gales Creek Camp
Since 1953, Gales Creek Camp has been a place where children and teenagers with type 1 diabetes from all over the Pacific Northwest come to have a blast while connecting with other kids living with the same challenges Our goal is to help each child grow toward living an active, independent life
- Camp Events - bg3. wiki
Requirements: Gale being in the party or camp Finding Elminster near the entrance to the Shadow Cursed Lands at either the Mountain Pass of Grymforge and inviting him to camp Consequences: Elminster gives Gale a message from Mystra about the Orb and stabilizes it
- Camp Hale - Wikipedia
Camp Hale was a U S Army training facility in the western United States, constructed in 1942 for what became the 10th Mountain Division Located in central Colorado between Red Cliff and Leadville in the Eagle River Valley at an elevation of 9,238 feet (2,815 m), it was named for General Irving Hale
- Stay at Home Gale: How to Maximize At Camp Characters
There's a cheesy way to get transmuter stones on every character: after giving a character a stone, switch to that character, select the stone, and choose "Send to Camp" on the stone Now you can create another stone (after removing the debuff) without losing the first stone
- Gale: The Wizard of Waterdeep - Baldurs Gate III Guide - IGN
Gale is a confident and sometimes arrogant wizard you can recruit in Baldur's Gate 3, but his behavior belies a troubled man This walkthrough will guide you
- Baldurs Gate 3 - The Wizard of Waterdeep Walkthrough
After receiving our task from Elminster, Gale is supposed to straight up turn himself into a bomb and destroy the Elder Brain using the Weave within his body
- Camp Hale National Historic Site | 10th Mountain Division
Constructed in 1942 for the U S Army, Camp Hale lies in Eagle Park, Colorado, east of Highway 24 between Red Cliff and Leadville The camp was used to train Army recruits in winter and mountain warfare, as well as secret CIA operatives
- If Gale leaves the party. . . : r BaldursGate3 - Reddit
At the final of act 1 you'll encounter an NPC that will ask you if you know Gale, and if you tell him yes and tell him Gale is at your camp, he'll get to your camp and give Gale the power to control the bomb
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