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  • Blood dk in pvp - Mists of Pandaria Classic Discussion - World of . . .
    I used to play blood dk in pvp in legión and i was unkillable and a great fc is it equally as annoying in mop? I remember in legión you could pick abilities and one was called chains of death or something Which would chain 3 targets together and they would all share damage So if you AoE them they would take triple damage It was hard to get a killing blow as a blood dk but i was always
  • What spec you do Delves? - Death Knight - World of Warcraft Forums
    Havent yet started playing my DK Just curious in which spec are you doing delves have have the easiest way
  • 11. 2 Blood DK - Death Knight - World of Warcraft Forums
    I dont plan to play 11 2 but as a 15+ year DK main, I can tell you few things DK or current state of blood dk feel like we are been hitting wall of nerfs Starting with general Tank’s general DPS nerfs (trinkets, or dmg in general), it make tank less fun and with the weight of responbility it just not feel like worth to tank On top of that the threat issue gap feel like more wider as new
  • Hidden Artifact Appearances and Remix - Legion Remix - World of . . .
    Blizzard stated this when doing a 180 on anything but original Artifact tints being available in Remix: In Legion Remix, you can collect the following appearances: All of the original Artifact tints All of the upgraded Artifact tints All of the ‘Valorous’ Artifact tints The ‘hidden’ appearance for every Artifact The ‘hidden’ tints that come from PvE activities However, this is not
  • Unholy DK Hidden Artifact Appearance is FIXED
    Posting for visibility After 18 months both Army of the Dead and Apocalypse can now spawn the special ghoul needed to trigger the hidden artifact On Lemix there’s a new trapdoor shortcut to ICC (near Nazgrim on the first floor of Archerus, to the right side as you enter–set raid size to 10 and loot spec to unholy for the trapdoor to work–credit to Abyssinia) How to get The Bonereaper
  • DK rework for midnight - Death Knight - World of Warcraft Forums
    As part of the dk rework we SHOULD be getting in midnight, id like to see these things: rAID BUFF Adjustable death gate archerus location Shorter AMZ cooldown A raid buff No more festering wounds for unholy dk Raise dead a baseline ability learned at 10, left talent tree adjusted up for Army of the Dead to be placed somewhere in the middle of the tree-ish, and unholy having the option of
  • 11. 2 DK Changes up on PTR - Death Knight - World of Warcraft Forums
    New Talent: Unholy Momentum – Increases Haste by 2% Developer’s notes:In Ghosts of K’aresh we are looking at Death Knight’s raid utility to help give them a better identity that isn’t completely reliant on tuning to make an impact One immediate change you may notice is that Abomination Limb has been removed, its existence made it incredibly hard for grip to matter in any real
  • Legion Remix: Please rectify the biggest mistake and give DKs . . .
    Between Doomhammer, Felo’melorn, the Staff of Sargeras, and the Ashbringer itself, it was always insane to me that we didn’t get Frostmourne Essentially the entire 2hand Frost playstyle was gutted to focus purely on making Frost into a dual-wield spec (even though thematically, I feel like it better suits Unholy) To me, that is an issue that Legion Remix could finally rectify I’ll


















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