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- [Release] EasySave3 Editor - UnknownCheats
EasySave3 Editor https: es3 lol it was initially meant to be an editor, thus the name, but I ran into some issues with parsing because ES3 doesn't follow the JSON standard, so until I make a proper parser, it's a de encryptor which I think is enough for modifing save files
- Getting Started with Easy Save 3 - Easy Save for Unity - Moodkie Docs
You can open this path in the Editor by going to Tools > Easy Save 3 > Open Persistent Data Path The exception to this is WebGL, which stores data to PlayerPrefs, which in turn stores data to IndexedDB
- Easy Save 3 - Moodkie Docs
Guides, API, and Playmaker docs for Easy Save 3, the Complete Save and Load Solution for Unity
- Easy Save 3 Guides - The Complete Save and Load Solution for Unity
Get Easy Save Moodkie Docs Search for:
- Improving Performance - Easy Save for Unity - Moodkie Docs
In larger scenes and projects this can become performance intensive If you find the Editor is slowing down it’s recommended to manually manage references instead by doing the following: Go to Tools > Easy Save 3 > Settings Uncheck Auto Update References in the Editor Settings section
- [Release] EasySave3 Editor - Page 4 - UnknownCheats
EasySave3 Editor is still working for Phasmophobia, as far as I know it can also be used for the newly released Lethal Company game; I added it's encryption key to the known list on es3 lol alextusinean is offline
- Easy Save Complete Save Game Data Serializer for Unity - Moodkie
Save using C#, or without code using Auto Save, Playmaker, Unity Visual Scripting There’s even third-party NodeCanvas and FlowCanvas integration (see their documentation for more info)
- Encryption Compression - Easy Save for Unity - Moodkie Docs
You can do this in the Editor by going to Tools > Easy Save 3 > Clear Persistent Data Path For other platforms, please follow that platform’s instructions for deleting app data For other platforms, please follow that platform’s instructions for deleting app data
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