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  • Blog
    This was a major undertaking, required updates to ever single subsystem contained within the game! In addition to this, MAV has fully migrated to a 64bit build, making for a more stable and future proof game
  • State of The Game #93: Building MAV’s - bombdogstudios. com
    Welcome to another State of the Game! This week, as promised, I deliver snapshot build 0 5 12_1 which includes generators and spacers To get the update, make sure you have the snapshot option enabled in the settings and the game should notify you of the available update (on the next launch)
  • State of the Game #225: Cutting a MAV in Half
    MAVs are expensive MAVs on screen are VERY expensive But worse, they are expensive just existing in the level How expensive? Well, in my baseline test, 12 MAVs ate up 60 milliseconds of CPU time, not including the actual drawing of them on the screen Considering I am looking to be at 16 milliseconds for the whole game, this was a problem
  • Video - bombdogstudios. com
    M A V is a 3rd person mech simulation game centered around a highly customizable vehicle, called a MAV Unleash your M A V in both single player and multiplayer game modes You can fight against other players on dedicated multiplayer servers, or try your hand at taking on the SkyNet AI system
  • M. A. V. Quick Start Guide
    Welcome! This guide is to help you get started enjoying your experience with M A V as quickly as possible It’s entirely possible to skip this guide, if you like, but I will explain some core features that should smooth out the learning curve for you
  • State of the Game #210: Optimizations and AI
    Welcome to the weekly State of the Game! First up, I have been adding a man made platform to No Mans Pass, on the north east corner of the map Here is a view from the multi-tiered platform: I have been continuing the work on the level during the dev streams, but I do take breaks every now and then
  • Forums - bombdogstudios. com
    The community forums have migrated to Discord Join us here: https: discord gg negNA5m
  • State of the Game #256: AI design in MAV - bombdogstudios. com
    The team AI system is responsible for gathering high level data from the game state and individual AI MAVs and directing them through an order system It also evaluates the current set of game rules to help set order priorities


















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