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- GDScript reference
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot It uses an indentation-based syntax similar to languages like Python
- Learn to code with GDScript - Godot Engine
In Godot, you can write code using the GDScript and C# programming languages If you are new to programming, we recommend starting with GDScript because we designed it to be simpler than all-purpose languages like C# It will be both faster and easier to learn
- GDScript basics — Godot Engine (3. 1) documentation in English
GDScript is a high level, dynamically typed programming language used to create content It uses a syntax similar to Python (blocks are indent-based and many keywords are similar)
- GDScript: An introduction to dynamic languages - Godot Engine
This tutorial aims to be a quick reference for how to use GDScript more efficiently It focuses on common cases specific to the language, but also covers a lot of information on dynamically typed languages
- GDScript 参考 — Godot Engine (4. x) 简体中文文档
GDScript 是一种 面向对象 的高级 指令式 渐进类型 编程语言,专为 Godot 构建,以与 Python 等语言类似的缩进结构为其基本语句结构。 设计 GDScript 这门语言旨在与 Godot 引擎紧密集成,对 Godot 引擎进行优化,从而为程序内容的创建与继承提供灵活的手段。
- GDScript — Godot Engine (4. 0) documentation in English
See GDScript grammar if you are interested in writing a third-party tool that interacts with GDScript, such as a linter or formatter
- Static typing in GDScript - Godot Engine
Typed GDScript is a powerful tool Available as of version 3 1 of Godot, it helps you write more structured code, avoid common errors, and create scalable systems
- GDScript — Godot Engine (3. 1) documentation in English
GDScript basics GDScript: An introduction to dynamic languages GDScript style guide Static typing in GDScript GDScript format strings Next Previous
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