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  • Godot Engine: standard or . NET one? : r godot - Reddit
    The official subreddit for the Godot Engine Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other
  • Godot: your free, open-source Game Engine - Reddit
    This is a subreddit about the Godot Engine While related Game Development topics are not forbidden, please make sure to tailor them towards the Godot project This means no art posts unless you are talking about the technical side of things - there are enough other outlets to post your pretty renders and concepts
  • Recommend tutorials for a beginner (2024 version) : r godot - Reddit
    The official subreddit for the Godot Engine Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other
  • Give me your honest thoughts on Godot (vs. Unity) : r godot - Reddit
    godot can run individual scenes Unfortunately this is mostly true for 2D and Godot3 In Godot4 when you try to run your 3D scenes individually, you will see shit, unless you also change the default environment for this exact purpose (often not desired) or add a custom script to add a custom environment and Lights
  • Instantiating a scene with constructor parameters : r godot - Reddit
    The official subreddit for the Godot Engine Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other
  • An intro to Procedural Generation using Godot : r godot - Reddit
    Hey everyone! After using Godot for about a year, I wrote my first tutorial-article about the engine on procedural generation It's the first of a planned three-part beginner series of posts about procedural generation in environments I hope this proves useful to Godot beginners and intermediate developers looking for a quickstart on procgen
  • How can I use C++ in godot??? - Reddit
    enum godot_variant_type is defined in variant h in godot_headers, it's used to say what information to expect (in all the above examples, replace SomeScript with the script's class name) Once you're ready, compile your GDNative code into a shared library with your build tool of choice (doesn't have to be Scons)
  • How Do I Make A Random Number Generator? : r godot - Reddit
    The official subreddit for the Godot Engine Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other


















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