Help for error: Resource and asset merger: P is not a valid . . . The only place where I can see the title written as “Post Brutal” and not “postbrutal”, is the actual project name for the game setup in Unity Services - so that is the only place I can think of where it may be using that name Has anyone else experienced this or have an idea to fix? Thanks!
Runtime layout error: Error: ‘‘ is not a valid file-based . . . Resource management in a program usually refers to some operations that occur in pairs, such as opening and closing files, connecting and releasing databases This is usually not a complicated matter,
Edit Android Build Process - Mobile - Epic Developer . . . I have tried renaming the asset file name manually, but the files are generated during build time I have tried manually editing some of the java files that do the copying of the assets, but that also gets wiped out and regenerated during build time
File-based resource names must contain only lowercase a-z, 0 . . . 2 xml: Error: ' ' is not a valid file-based resource name character: File-based resource names must contain only lowercase a-z, 0-9, or underscore The config2 xml file is generated from capactor so I don't really know what is going wrong How I can fix this? I have the same problem and I did not manually copy anything