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  • KULT | Divinity Lost
    KULT: DIVINITY LOST is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released a quarter of a century ago, in 1991 This version of the game features a completely new rule-set, and the setting is updated to present day
  • Products | KULT - Divinity Lost
    KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released in 1991 This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day
  • Resources | KULT - Divinity Lost
    The Gallery of Souls is a scenario for the horror role-playing game KULT: Divinity Lost The player characters are sent to find an artist named Christian Starker and escort him to their employer, but find themselves caught between a Death magician and a Lictor instead
  • THE TEAM - KULT | Divinity Lost
    The KULT: Divinity Lost team is spread around the globe, with many contributors Some of these are presented below, more to follow
  • Kult: Divinity Lost | KULT
    KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released in 1991 This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day
  • Community | KULT - Divinity Lost
    KULT - Divinity Lost will be released in German (by Truant), French (Arkhane), Spanish (Nosolorol), Portuguese (Red Box) and Polish (Alis Games) Visit Helmgast
  • DIVINITY LOST Oakwood Heights - KULT
    The story of Franklin Mills Franklin Mills grew up in Detroit His father, Richard, abandoned the family when Franklin was 5 years old, leaving him alone with his mother,
  • Player Moves - KULT | Divinity Lost
    Player Moves • Avoid Harm When you dodge, parry, or block Harmroll +Reflexes, : (15+) You emerge completely unharmed (10–14) You avoid the worst of it, but the GM decides if you end up in a bad spot, lose something, or partially sustain Harm (–9) You were too slow to react or you made a bad judgment call


















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