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- Exporting Smoothing information from Blender via FBX
Original vertex count in Blender: 274 Vertex count after importing into UE4: 274 Smoothing result: Always (B) Scenario #4 (Shade Smooth object, mark sharp edges and apply the Edge Split modifier) - It does not matter whether you apply the Edge Split modifier first and then export or choose 'Apply Modifiers' during export In both cases this method always works with any of the export settings
- objects - No smoothing group information was found when importing obj . . .
$\begingroup$ Unreal have no problem with obj files when I export them with blender 2 78b but you right I dont want to export fbx files because they are almost x9 times bigger then obj files Maybe its time to switch to fbx ,thanks $\endgroup$ – Enes Ozgun
- How to properly export to fbx from blender - with smoothing groups
!!!Final result can be seen at the end of the video!!!In this video, I will show you how to properly export your models from blender to autodesk fbx format
- What Are Smooth Groups Mesh Smoothing, And Forcing It In Blender
Each format can use Smoothing in one of two ways; 1) assigned to the mesh during construction and saved-to-file on export – how this is done varies depending on the 3D application being used, Smoothing can be a property such as "hard" or "soft" edges, or a physical effect such as "splitting" sub-elements, or creating "groups" of elements; 2) smoothing data from export is ignored in favour of
- FBX — Blender Manual - Blender Documentation
Uses relative absolute paths based on the paths used in Blender Strip Path Only write the filename and omit the path component Copy Copy the file on exporting and reference it with a relative path Embed Textures TODO Batch Mode When enabled, export each group or scene to a file Group Scene Choose whether to batch export groups or
- Mastering Smoothing Groups in Blender: A Comprehensive Guide - tripo3d. ai
In conclusion, mastering smoothing groups in Blender involves a thoughtful approach to shading material groups and strategic use of edges or faces By understanding how these elements impact your 3D models and leveraging the appropriate export settings, you can achieve professional-looking results with clarity and precision
- Export to unreal - Other Software - Blender Artists Community
2 - Create a sphere and change the sphere to smooth (Shade Smooth) option and export the fbx 3 - Create a sphere and scale the sphere and export, see if the sphere have the right size (in complex models scales different than 1 create a mess in the model exported) (In Blender select object, Ctrl + A and click Scale to make the scale 1)
- How to export smoothing groups made with Auto Smooth?
But when I export my model as fbx, it doesn't export these smoothing groups (after exporting, model looks like it has totally "Smooth" shading) Do I have to somehow 'apply' Auto Smooth before exporting? I've tried applying Visual Transform, but it didn't helped Edit: Exporting as obj gives the same results, so it's not fbx export fault
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