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- Infinite Prevention and Combo Mechanics - Dustloop Wiki
Each move used in a combo decreases the scaling value, starting at 100% and reducing by 10% each time KOF has a similar system but reduces by 5% each time, making longer combos deal much more damage
- How is damage scaling in combos normally done? : r Fighters
Damage scaling only updates every 100 PT, meaning that 400 PT and 499 PT have the same scaling, but the damage reduction increases once PT reaches 500 Each move has three values: P1, P2, and SMP P1 determines how much PT is added when the move is used first in a combo
- Combo - Wavu Wiki
On land combos, more commonly known as natural combos are inescapable sequences of moves with the opponent staying on the ground the whole time All hits receive 100% scaling and do not add up to any of the counters that affect the gameplay
- How Combos Work in Fighting Games
Damage scaling prevents combos from inflicting too much damage It forces players to consider the quality of hits and not just quantity of hits You don't want to front load a combo with too many weak light attacks because the damage of the remainder of the combo will be heavily scaled
- Proration and Damage Scaling, Help with Composing Combos
So I'm trying to learn how combo scaling and damage works so that I can compose my own combos, get a grasp of what combos are best in certain situations and what to avoid getting hit by when fighting others
- Skullgirls Combo Mechanics - Mizuumi Wiki
Starting a combo off of an assist's attack gives the combo 66% damage scaling If an assist counter hits and starts a combo, it causes only 90% damage scaling Additionally, assists that start combos often build less meter The exact penalty seems to vary from assist to assist
- New to GGST, why does the combo do less damage when i wild . . .
Close Slash is usually every character's best starter because it has 100% proration (meaning, you don't lose any damage from having it as a starter), whereas most moves are either 80% or 90% proration (so the rest of the combo deals 20% or 10% less damage than usual, respectively)
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