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  • PC Computer - Sonic Generations - The Models Resource
    Modern Sonic's model does appear to be slightly higher poly in Sonic x Shadow, you can see that his tan belly is more rounder
  • Xbox 360 - Sonic the Hedgehog (2006) - The Models Resource
    Looks like we are getting some updated model rips for this game, fixing some of the models
  • Custom Edited - Mario Customs - The Models Resource
    kinda wanna see someone compare this model with the actual one once Mario kart switch 2 gets released and ripped onto this site: PeachesCastle Feb 2, 2025, 6:20 PM The fact that this is so good with just a teensy bit of trailer footage is amazing: matymatiasmaty Jan 27, 2025, 2:34 PM this looks really nice!
  • The Models Resource
    For this month's model tip: Texture Remix has been updated! Not only is it easier to click things, but the interface has been improved to give you a bit more visual feedback I even made custom cursors for it!
  • Nintendo Switch - Splatoon 3 - The Models Resource
    @SmashBrosFan137: The playable Inklings being 5' is common misinformation not corroborated by any official source, as far as I can tell Pearl is 145cm tall (around 4'10) according to The Art of Splatoon 2 on page 93, which is also where Marina being 178cm (~5'10) comes from
  • PC Computer - Genshin Impact - The Models Resource
    @RavenclawNimbus, @walmurs1 The improved Genshin Impact model ripping tutorial is now complete, I have PM'd it to both of you
  • PlayStation 3 - LittleBigPlanet - The Models Resource
    Big plans for the submissions in this section plus 2 and 3 for both PS3 and PS4! new tools have been given for model ripping, so now this section is gonna be spruced up a lot with content once I get everything I have planned sorted! gonna start with Sackboy and his starting set of costume pieces along with costumes from The Gardens as well
  • PC Computer - Sonic Forces - The Models Resource
    Where's Gadget the Wolf's model in here? RebootIt Dec 20, 2024, 1:11 PM I hate how the models use a proprietary textures and now look flat compared to generations: VGFanBoy001 Dec 16, 2024, 7:30 PM @Random Talking Bush: Would it be possible to implement these lightwarp textures in Blender (without relying on the subsurface scattering shader)?


















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