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  • PC Computer - Sonic Generations - The Models Resource
    Modern Sonic's model does appear to be slightly higher poly in Sonic x Shadow, you can see that his tan belly is more rounder
  • Xbox 360 - Sonic the Hedgehog (2006) - The Models Resource
    Looks like we are getting some updated model rips for this game, fixing some of the models
  • PC Computer - Genshin Impact - The Models Resource
    @RavenclawNimbus, @walmurs1 The improved Genshin Impact model ripping tutorial is now complete, I have PM'd it to both of you
  • PC Computer - Sonic Forces - The Models Resource
    Where's Gadget the Wolf's model in here? RebootIt Dec 20, 2024, 1:11 PM I hate how the models use a proprietary textures and now look flat compared to generations: VGFanBoy001 Dec 16, 2024, 7:30 PM @Random Talking Bush: Would it be possible to implement these lightwarp textures in Blender (without relying on the subsurface scattering shader)?
  • The Models Resource
    For this month's model tip: Texture Remix has been updated! Not only is it easier to click things, but the interface has been improved to give you a bit more visual feedback I even made custom cursors for it!
  • The Legend of Zelda: Breath of the Wild - The Models Resource
    I compared a boko club to a bokoblin model and it seemed way to small Is there any way to figure out the scale factor for the weapons for each character? I guess I could start by using link as the base scale of 1 and then scale it up for a moblin according to its height in relation to link
  • Nintendo Switch - Splatoon 3 - The Models Resource
    @SmashBrosFan137: The playable Inklings being 5' is common misinformation not corroborated by any official source, as far as I can tell Pearl is 145cm tall (around 4'10) according to The Art of Splatoon 2 on page 93, which is also where Marina being 178cm (~5'10) comes from
  • 3DS - Mario Kart 7 - The Models Resource
    This game's models are really good Sure, they may be low-poly and in a fixed sitting position, but the 3DS's hardware isn't too powerful, so it was a necessary sacrifice The models have really colorful textures, specular maps to go with those textures, and even vertex colors that make the model that much more vibrant


















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