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  • How to Preclude Core Material | Lone Wolf Development Forums
    I want to remove Banded Armor, but i don't know how What "source" i need to enter? Precluding stuff from known sources is easy, just for the core material i dont' know the source (and i need to enter something)
  • Preclude Help | Lone Wolf Development Forums
    I have put together a Preclude File which removes core gods, races and languages for my custom campaign setting It works fine on my core machine, but when I have added it to my secondary machine it errors telling me I have a "Reference to a non-existing source" Any ideas?
  • conditional preclude | Lone Wolf Development Forums
    I added a Preclude to the 7th Doctor user file to exclude the 4th Doctor Trait and it works fine as long as both files are present but if the 4th Doctor file is missing, I get "Preclude - Reference to non-existent thing "ab4dArrog" Is there a way to do a conditional preclude that checks for a source? Thanks!
  • *Preclude *Hidden | Lone Wolf Development Forums
    I have been using the editor a lot lately, making some home brew campaign stuff, and I found myself using the *preclude tab quite a bit When precluding or hiding more than just a few items, it becomes necessary to have two instances of Hero Lab open just to find the unique ID of the things I
  • Preclude a whole class of things? | Lone Wolf Development Forums
    One of the things I'm going to need as my Broken Earth project goes forward is that at some point I'm going to have to Preclude essentially the whole equipment list, because even the items that are on the normal list have a different price scheme, and need to have availability codes assigned
  • Preclude VS. Replace | Lone Wolf Development Forums
    I'm wondering if we could get another tab called *Replace so that the object IDs on that tab are only replace if the Source is chosen for the character profile As it is, if you do a replace, it will always replace it, no matter the source chosen, and Preclude makes it so if you unchoose the
  • Removing Hiding Golarion Content | Lone Wolf Development Forums
    Well, my community content has many precludes built in, allowing you to hide content from other books From what you are describing it sounds like your version uses entirely new sets of races classes etc Both preclude and hide are options in the editor on the general tab You can preclude an item by entering its Thing ID and then the source ID The source ID lets the program know that "when
  • Coding advice | Lone Wolf Development Forums
    Preclude all current alt race traits and make new one for each subtype (this way to make a Drow a player would select elf then select Drow alt trait – using ethnicities for different regions of each race


















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