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  • ReShade
    ReShade features its very own shading language and compiler, called ReShade FX The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states,
  • Tutorial (for users) - ReShade Forum
    The UI-Mask shader is part of the general common ReShade shader It uses a mask which has black to white gradients to determine where effects get applied The mask you can find in ReShade Common Textures Activation and all options of the UI-Maks shader you can find in the ReShade Common_settings cfg file
  • 5. 0 - ReShade Forum
    It's finally ready ReShade 5 0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API
  • ReShade 3. 0 guide for newcomers - ReShade Forum
    From SweetFX 2 0, put the "SweetFX" folder and the Sweet fx into your game folder where the ReShade DLL is Do not copy over the ReShade fx because ReShade 3 0 will load both Sweet fx and ReShade fx (which in turn loads Sweet fx and all that behind) and basically applies SweetFX twice and cause major confusion in the Home tab with the settings
  • 6. 4 - ReShade Forum
    Added "ddraw dll" as an alternative way to load ReShade (useful in Wizardry 8, since it is loaded before input hooks are created) Added macro to include "Before", "After" or "Overlay" term in screenshot file path; Added batch, powershell and python scripts as screenshot post-command options
  • Index - ReShade Forum
    Post and discuss suggestions for ReShade or this website here Recursive Paths by crosire 4 days 2 hours ago
  • Add-on Documentation - Reshade
    ReShade - Advanced post-processing everywhere We use cookies on our website Some of them are essential for the operation of the forum
  • Common Issues and Their Solutions - ReShade Forum
    ReShade 3 actually has most (and probably all) of the shaders you'll need, so converting the preset is as simple as applying the same settings to the same ReShade 3 shaders as were in the old preset If someone out there has some spare time you could probably write a script to do this automatically


















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