安裝中文字典英文字典辭典工具!
安裝中文字典英文字典辭典工具!
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- [1. 12. 5] GPP Volumetrics and new Scatterer configs [1. 0] Now with GPP . . .
GPP Volumetrics Horizons Volumetric Clouds support updated atmospheres for GPP Niven new dust storm Enhance your Galileo's Planet Pack experience bringing it up to date with the latest planet packs, adding stunning volumetric clouds, updated Scatterer configs, new atmosphere colors, and uni
- Featured Replies - Kerbal Space Program Forums
Scatterer Scatterer is a graphical mod created primarily to add realistic atmospheric scattering to Kerbal Space Program The mod was subsequently extended with other graphical effects that add to the game's atmosphere and now covers the following: Atmospheric scattering Ocean shaders (with trans
- [1. 12. x] Parallax - PBR Terrain and Surface Objects [2. 0. 8]
The scatter system is also a massive improvement over Squad's implementation: Millions of objects can be generated almost instantly using compute shaders Each object is drawn using GPU instancing, meaning there are significantly less draw calls This improves rendering performance massively Frustum culling for each object
- [1. 12. x] Parallax - PBR Terrain and Surface Objects [2. 0. 8]
Scatter transforms are generated in local space (GeneratePositions compute) Step 1 occurs every time a quad is built Scatter transforms transformed to world space before culling (EvaluatePositions compute) Frustum culling, range culling, process LODs in world space (EvaluatePositions compute) Output buffer of objects to be instanced
- [1. 3. 1 - 1. 12. x] Outer Planets Mod [v2. 2. 11] [31st Aug 2024]
- Added improved terrain scatter to all solid OPM bodies - Reduced Slate's gravity from 0 85 to 0 692, to make it the Tylo Lite that it was intended to be Visual: - Added an community sub-mod to the download called CTTP that contains high-quality terrain textures - Added custom terrain textures to all solid OPM bodies
- [1. 8. *-1. 11. *] SSCEP - Stock Scatter Collider Enabler Patch (12th Feb . . .
To reiterate, this mod only enables colliders for the stock scatter implementations Disclaimer This patch may enable the ground scatter collider meshes on bodies for versions of KSP prior to 1 8 0, however, the further back you go the more likely that the ground scatter has been changed since, config wise, by SQUAD in the multitude of updates
- Featured Replies - Kerbal Space Program Forums
Had a chance to play around with a 2 5x config, and it seems to work out of the box! The scatter density looks a bit low, but a bit of an increase in the menu should be good enough for that Scaled space textures look much better as well Edas is having some issues, but all of the rest of the OPM MPE bodies look good Edited February 25 Feb 25
- [1. 12. 2]Sci-Fi Visual Enchancements V-1. 6 (high performance alt to SVE)
*All planets but Gilly and Bop (geometric limitation) have atmospheric scatter or glow effects rendered via EVE cloud layers Colors are generally highly saturated to give a more sci-fi universe feel compared to the more white and washed out realistic style used in most other mods like SVE
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