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  • Stellaris - Paradox Interactive Forums
    Stellaris 53998 Bug Reports 37255 Console edition 1311 Suggestions 21647 Tech Support 3199 Multiplayer 392 User Mods 4791 Stellaris AAR (After Action Reports) 1 2
  • Stellaris Dev Diary #366 - Announcing Stellaris 4. 0 | Paradox . . .
    The Q2 Stellaris release, currently expected sometime around our Anniversary in May, will be the Stellaris 4 0 ‘Phoenix’ update It will be released alongside our major expansion for the year While designing the plan for the Stellaris 4 0 release, the Custodian team had the following major priorities:
  • Announcing BioGenesis and Stellaris: Season 09 - Paradox Interactive Forums
    Metal rusts Flesh adapts It’s my great pleasure to announce the start of Stellaris: Season 09, with the BioGenesis expansion leading the way alongside the Stellaris 4 0 ‘Phoenix’ update The future of evolution is here BioGenesis continues
  • Stellaris crashing PC since 4. 0 - Paradox Interactive Forums
    The point is that these fixes only work once, and they have to be redone every time Stellaris is lauched Deleting the Documents Stellaris folder and verifying Stellaris does work, but it only works if I delete the Stellaris folders (mainly the Documents Stellaris) folders and re-verify Stellaris in Steam EVERY single time I want to start
  • Stellaris Dev Diary #298 - Renowned and Legendary Paragons
    Stellaris has always had it, and it's always been some of the most memorable content too Emergent storytelling is great, but Stellaris's systems for that on the smaller scale, such as dealing with leaders, aren't really robust enough to avoid things just feeling haphazard and random most of the time
  • Stellaris: Console edition - Paradox Interactive Forums
    Stellaris 53464 Bug Reports 35726 Console edition 1307 Suggestions 21308 Tech Support 3171 Multiplayer 391 User Mods 4777 Stellaris AAR (After Action Reports) Stellaris: Console edition - Bug Reports New
  • Stellaris | Page 2 | Paradox Interactive Forums
    Stellaris 54070 Bug Reports 37397 Console edition 1311 Suggestions 21683 Tech Support 3207 Multiplayer 392 User Mods 4793 Stellaris AAR (After Action Reports) Prev 1
  • Stellaris Dev Diary #370 - Paradox Interactive Forums
    In Stellaris, the core economic loop since 2 2 has been: Pops fill Jobs, and Jobs produce resources With the 4 0 ‘Phoenix’ update, we’re making a subtle but important change - Pops will now generate Workforce, which is used to fill Jobs, and planets themselves will produce resources At a basic level, this works almost the same way


















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