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  • Stellaris - Paradox Interactive Forums
    Hello Stellaris Community! We’re proud to announce that over the summer, the Stellaris
  • Stellaris - Displaced Tiyanki Anomaly - Paradox Interactive Forums
    Description Displaced Tiyanki Anomaly Game Version Circinus v3 14 15926 (68ca) What version do you use? Steam What expansions do you have installed? Plantoids, Humanoids, Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse
  • Stellaris: Console edition - Paradox Interactive Forums
    Stellaris: Console Edition version Xbox 9 5 Sony 9 05 released! Aquatics Origins Not Showing Up on Xbox – Anyone Else Have This Issue? Will artillery computer attack with only short range weapons?
  • Stellaris: Console Edition Development Diary #41 - Expansion Pass Five . . .
    Hello Console Edition Community! Expansion Pass Five and Nemesis are available now for Xbox and Playstation! After the last major update, we discovered that some of you were having issues with pop growth on your secondary species Early next
  • Stellaris - [4. 0. 4 (6a76)] Colonization progress bar stuck at 0% . . .
    Steps to reproduce the issue Steps to reproduce: -Launch Stellaris 4 0 4 (6a76) with no mods -Select the Basidrix Cyber Ecclesia or a custom empire -Use default settings (modifying only empire generation counts) -Send a colony ship to colonize a planet -Observe the colonization progress behavior Upload Attachment File (s) attached
  • [Guide] Useful Anomalies for All You Savescumming Scallywags!
    As a hopeless savescummer, I've have just about familiarized myself with all the anomalies in Stellaris When I find time I will help update the Anomalies Events section in the Stellaris wiki with a thorough list of anomalies event chains, but for now I would like to present an abridged list of anomalies I find most useful (feel free to add to it if I omitted anything)
  • 4. 0. 5 Pop Growth Experiments: UNE, No Colonies
    Decided to do some actual science instead of relying on a pre-4 0 formula or tooltips = Method Start a game as UNE (200 star, elliptical galaxy, Ensign difficulty) Never expand, just note down the total population of Earth every month then
  • Stellaris - Hive Worlds destroy resource districts | Paradox . . .
    This appears to be expected behavior for Hive Worlds in 4 0 From the new description of the Hive Worlds ascension perk: Unlimited Hive Districts Doubles Housing and Jobs from all Districts Pop Resource Output: +10% Housing Usage: -10% Remove all Rural Districts Having a warning of this change when your capital changes to a Hive World from effects other than terraforming would be appreciated


















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