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  • Stellaris | Paradox Interactive Forums
    Stellaris Follow Post thread Menu Featured content Go to Article archive Stellaris Dev Diary #386
  • Stellaris Dev Diary #366 - Announcing Stellaris 4. 0 | Paradox . . .
    The Q2 Stellaris release, currently expected sometime around our Anniversary in May, will be the Stellaris 4 0 ‘Phoenix’ update It will be released alongside our major expansion for the year While designing the plan for the Stellaris 4 0 release, the Custodian team had the following major priorities:
  • Stellaris: Console edition - Paradox Interactive Forums
    Stellaris 53464 Bug Reports 35726 Console edition 1307 Suggestions 21308 Tech Support 3171 Multiplayer 391 User Mods 4777 Stellaris AAR (After Action Reports) Stellaris: Console edition - Bug Reports New
  • Player Resources [updated 2024-11-08] - Paradox Interactive Forums
    Hello Stellaris Community! We've created this forum post to act as a repository of useful knowledge for new and existing players Here you can find useful links, tutorials, and other resources that will hopefully make your experience in
  • Confirmed - Stellaris - Desync every month after 2317. 03. 01 in a . . .
    Description Desync every month after 2317 03 01 in a multiplayer save [3 4 4][227F] Game Version 3 4 4 What version do you use? Steam What expansions do you have installed? All of them Do you have mods enabled? No Please explain your issue
  • Stellaris: Console Edition Development Diary #41 - Expansion Pass Five . . .
    The 3 2 “Herbert” update adds even more content to Stellaris: Console Edition, with new randomly triggered terraforming events, new anomalies for gas giants and asteroids, and new options for older anomalies, as well as a host of other bugfixes and quality of life improvements 3 2 also includes a new Civic for owners of the Humanoids Species Pack
  • Stellaris Dev Diary #298 - Renowned and Legendary Paragons
    Stellaris has always had it, and it's always been some of the most memorable content too Emergent storytelling is great, but Stellaris's systems for that on the smaller scale, such as dealing with leaders, aren't really robust enough to avoid things just feeling haphazard and random most of the time
  • Stellaris - 3. 99 Pop Efficency and Job Yields not adding up
    Stellaris - v3 99 0 open-beta [da20] - "Approx Jobs Production" and "Approx Jobs Upkeep" values in District and Building tooltips are 100x larger th Description v3 99 0 open-beta [da20] - "Approx Jobs Production" and "Approx Jobs Upkeep" values in District and Building tooltips are 100x larger than intended Game Version v3 99 0 What version


















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