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  • TWI Forums Game Night - Tripwire Interactive Forums
    Died Trying asked for someone to host a TWI forums night I've got a Dallas based server, now lets determine what night is best suited for it? If you want to check your ping, its the last server in my signature Its a Intel Xeon E3-1270 (Sandy Bridge 3 4ghz) with 16 GBs RAM
  • DS4 Touchpad Functions | Tripwire Interactive Forums
    I wonder how TWI will incorporate the Duelshock 4's touchpad? It would be ideally suited for melee combat, swiping on the pad in the direction you want to swing your katana Assuming you have a long enough thumb to reach over the face buttons of course Other uses could be weapon selection, grenade throwing etc
  • Quality vs quantity: tanks edition | Tripwire Interactive Forums
    TWI has said that they are going have considerably fewer tanks due to the fact that it is very time consuming to do a 3d model of the interior Personally, I would LOVE to see the same variety of tanks in OST in HoS but this is a big let down Besides could TWI at least get an IDEA of what some
  • About TWI | Tripwire Interactive Forums
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  • Red Orchestra 2 OS X | Tripwire Interactive Forums
    I reckon this would be a good idea for TWI as Macs currently have a pretty small selection of games So if TWI ported RO2 to OS X then I reckon a fair few Mac goers would want to purchase this game, thus increasing the player count - and they won't be able to get occupied with other games such as Battlefield 3 or MW3 as they have not been released for Mac
  • TE-Barashka: Add More Objectives - Tripwire Interactive Forums
    Players generally avoid it in droves, even though TWI designed it to accommodate the community's long time demand for maps with long distance encounters and combined arms gameplay I will describe a typical match on Barashka: Both teams scramble for the bridges, and the Axis take the peninsula (B) while the Allies take the main bridge (C)
  • Will we have steampunk cosmetics back? :( | Page 2 | Tripwire . . .
    Well those characters are already back, the only thing TWI would need to add is the SP cosmetics since, unlike in the first game, you can actually customize your character a little bit, all that's needed is adding in the cosmetics rather than creating a whole new character model plus finding a new voice actor plus adding in extra cosmetics for said new character
  • Over 10 new maps and increased player limits for Red Orchestra . . .
    TWI has gone way above and beyond any other game developers in the industry today with support, patches, and updates, all for betterment of their gaming community Let me add my thanks to the mappers, modders, coders, and especially to the TWI staff for their continued support of their customers!


















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