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  • About | Tremulous
    About Tremulous is a free and open source asymmetric team-based first-person shooter with real-time strategy elements The game features two opposing teams: humans and aliens Each team must attack the enemy’s base and team members while defending their own base History Around 2000, development was started by players of the Quake II modification Gloom, which also features alien vs human
  • Tremulous Forum - Index
    Tremulous Forum - Index224704 Posts in 13278 Topics by 10821 Members Latest Member: Toddmymn Latest Post: "Re: Aliens or Humans" ( November 13, 2025, 08:50:04 am ) View the most recent posts on the forum [More Stats]
  • tremulous. net
    View the WHOIS results of tremulous net to get the domain’s public registration information
  • Make error: uname is not recognized as an internal or . . . - Tremulous
    Tremulous Forum » Mods » Modding Center » Make error: "uname' is not recognized as an internal or external command" Print Pages: [1] Go Down
  • GLW_ChoosePFD failed - forum. tremulous. net
    GLW_ChoosePFD failed ?Well from what I remember of OpenGL coding a PFD is a pixel format descriptor errors stemming from an incorrect PFD usually has to do with bad resolution or color depth settings As mentioned in the previous post you can try rolling back drivers and also try reinstalling opengl and or change color depth\resolution
  • Couldnt load default. cfg [SOLVED] - Tremulous
    Author Topic: Couldn't load default cfg [SOLVED] (Read 15433 times)
  • Tremulous: The Movie
    Alright, now that's something I can call a proper Trem movie The one thing that bothered me was that in the intro you maxed out the music I had to turn it down a lot and I think it still topped up Kudos for the special effects, for the choice of music pieces and tying them with the action, esp for the rhythmical chomp-chomp-chomp or MD shotgun fire Nice to see a Trem movie where you can
  • Warriors HUD v1. 5. 1 - forum. tremulous. net
    Did you unzip it in the Tremulous base file? If you did, you only have to put exec warriorhud cfg into the console, or cg_hudfiles "ui warrior cfg" would work to If you didn't unzip the pk3, it should also work (have to be in base) Also, I found a way to make the inventory show everything just open warrior_human_hud menu with Wordpad (or alike) and change the rect of INVENTORY into 182 5


















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