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- Vala Programming Language
Vala is an object-oriented programming language with a self-hosting compiler that generates C code and uses the GObject type system
- Main Tutorial - Vala Documentation
What is Vala?¶ Vala is a new programming language that allows modern programming techniques to be used to write applications that run on the GNOME runtime libraries, particularly GLib and GObject This platform has long provided a very complete programming environment, with such features as a dynamic type system and assisted memory management
- About Vala
Vala is an object-oriented programming language with a self-hosting compiler that generates C code and uses the GObject type system Vala supports modern language features such as: Interfaces
- Programming Language - Vala Documentation
3 3 The Concept of “Ownership” in Vala; 3 4 Binding to C Heap Handlers; 4 Recognizing Vala Semantics in C Code
- About Vala - Vala Documentation
About Vala¶ valac, the Vala compiler, is a self-hosting compiler that translates Vala source code into C source and header files It uses the GObject type system to create classes and interfaces declared in the Vala source code The syntax of Vala is similar to C#, modified to better fit the GObject type system Vala supports modern language
- 1. First Program - Vala Documentation
This line identifies the beginning of a class definition Classes in Vala are very similar in concept to other languages A class is basically a type of object, of which instances can be created, all having the same properties
- 2. 1. Source Files and Compilation - Vala Documentation
Vala code is written in files with vala extensions Vala does not enforce as much structure as a language like Java - there are no concepts of packages or class files in the same way Instead structure is defined by text inside each file, describing the logical location of the code with constructs such as namespaces
- 2. 4. Data Types - Vala Documentation
Broadly speaking there are two types of data in Vala: reference types and value types These names describe how instances of the types are passed around the system - a value type is copied whenever it is assigned to a new identifier, a reference type is not copied, instead the new identifier is simply a new reference to the same object
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