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  • What is Vulkan and how does it differ from OpenGL?
    Vulkan is a low-overhead API designed to bring code “closer to metal”, boosting performance and efficiency It is based on AMD’s Mantle API, and the final spec is expected later this year In this post - A Brief Overview Of Vulkan API - Toptal Technical Editor Nermin Hajdarbegovic explains why Vulkan could be a big deal in the long run
  • Steam Community :: Guide :: [Performance Boost] Enabling Vulkan on . . .
    Vulkan is a modern, cross-platform video API designed to supersede OpenGL It's far more performant than DirectX, which makes it preferred over DXVK on Linux
  • Render setup error :: Indiana Jones and the Great Circle General . . .
    When I tried to boot up the game, the following statement appeared: English: Missing Vulkan device extension(s), please update your graphics driver or GPU: -VK_KHR_deferred_host_operations -VK_KHR_ray_tracing_pipeline -VK_KHR_acceleration_structure -VK_KHR_ray_query I'm not an expert in computers, so could someone help me out and tell me what should I do to run the game?
  • Are you guys using DX12 or Vulkan? - Steam Community
    Vulkan 3440x1440, 32 RAM, 7800X3D, 3090: DX12 50-60 FPS, Vulkan 80-90, w o DLSS Not sure if you have, I'd maybe try undervolting the 7800x3D in the future Gave me a bit of a performance boost! Lots of videos out there More performance and lower temps!
  • Enable Vulkan on DOTA 2 with Quick Test - Steam Community
    Vulkan Ready video card and driver AMD – Graphics Core Next (GCN) Based Cards with Radeon Software
  • Steam Community :: Guide :: How to use the Vulkan renderer
    Vulkan is mainly an modern graphics API while DirectX 11, and OpenGL are starting to fade out of the industry Example: Vulkan API can render quads, but to render a quad in OpenGL you'd need to put to triangles together, because OpenGL can only render triangles It basically is a more optimized way to render graphics
  • Enabling Vulkan on the new 64-bit TF2 - Steam Community
    Vulkan is a totally cross-platform API, and more modern than the version of Direct3D that TF2 and other Source 1 games use TF2's new Vulkan implementation is based on software called DXVK , which with few seams and virtually no latency can translate the old D3D instructions into Vulkan ones that newer GPUs might like better
  • Force the game to launch with DX12 API instead of DX11 if youre on a . . .
    vulkan: -force-vulkan Choose on or the others, see what suits you best ;) Yeah No idea why the other guy said the game doesn’t support DX 12 when it literally does My overlays refuse to work in game with DX 11, and my GPU is only 60% used on maxed out settings with a 13600k When I switch to DX 12, my GPU is maxed out and my game runs smoothly


















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