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- Zork I: The Great Underground Empire | PCjs Machines
Run DOS, Windows, OS 2 and other vintage PC applications in a web browser on your desktop computer, iPhone, or iPad An assortment of microcomputers, minicomputers, terminals, programmable calculators, and arcade machines are also available, along with an archive of historical software and documentation
- Zork - Wikipedia
Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer
- Preserving code that shaped generations: Zork I, II, and III go Open Source
Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License
- Microsoft open-sources the original Zork trilogy, unlocking a huge . . .
Turning the main Zork trilogy into an open source project will make sure students, teachers, and developers can study the original code, play the games, and perhaps even create something new from it
- Microsoft Open Sources Zork I, II And III - Hackaday
The history of the game Zork is a long and winding one, starting with MUDs and kin on university mainframes – where students entertained themselves in between their studies – and ending…
- Microsoft makes Zork I, II, and III open source under MIT License
Zork, the classic text-based adventure game of incalculable influence, has been made available under the MIT License, along with the sequels Zork II and Zork III
- Microsoft has open sourced the Zork trilogy of text games - MSN
Preservation has become a pressing topic for games in this era of digital-only releases and games-as-a-service So it's wonderful to have a big win in archiving a trio of seminal text games for
- Microsoft unleashes Zork I-III source code • The Register
Microsoft developer boss Scott Hanselman saved the company's Ignite shindig this week by unveiling the source code for Zork I-III, all available under the MIT license "Our goal is simple: to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it," said the announcement from Hanselman and
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