Fringe Game Craft: An Exploration of Fantasy Consoles and . . . This experimental submission is an exploration of fantasy consoles, exotic game engines tools and the communities around them It is a journey of the space of game tools that embody the "unconventional mixed with practical" (Natalie Lawhead, 2019) As someone who is outside of academia, I see this as a way of doing a hands-on showcase that may offer new perspectives on the craft of game
Pink-Collar Playbour: The Digital Housework of Video Game . . . which popular games socialize users into players has highlighted the home’s role in putting game(r)s to work (Chess 2017; Harvey 2015; Nooney 2012) As the confessions of EA Spouse and a growing body of game studies literature remind us, unpaid feminized work done at home has been the invisible engine of precarious careers in the games industry
Preventing a POX Among the People? A Design Case Study of a . . . The POX: Save the People game was developed to address some of the core concepts included in curricular frameworks for Science Literacy in the USA This paper documents our design research, design approach, and prototyping process