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  • Steam Community :: Guide :: The Isle Map
    Scale: Change the enlargement ratio of the map; Blightness: Change the brightness of the map; Gridline: Lines drawn every 100,000 latitude longitude Bold line is 0 or 500,000; Shadow: Emphasize terrain; Cliff Path: [red] Cliff and big step [green] a path for getting over the mountain; Safe-rock: The rock to escape from enemy (for Jumpers
  • Steam Community :: Guide :: TI-Nav - Navigation for The Isle
    Map Navigation ALPHA (small server) j1m's little isle (pretty weak system) To test the "Dino History": briefly join two or more of the above servers Then toggle the Dino History on TI-Nav Tip: To quickly find the above listed servers search for one of these phrases in the in-game server browser:
  • Steam Community :: Gids :: The Isle Map
    Scale: Change the enlargement ratio of the map; Blightness: Change the brightness of the map; Gridline: Lines drawn every 100,000 latitude longitude Bold line is 0 or 500,000; Shadow: Emphasize terrain; Cliff Path: [red] Cliff and big step [green] a path for getting over the mountain; Safe-rock: The rock to escape from enemy (for Jumpers
  • New interactive map : r theisle - Reddit
    Unless I scroll down I only get to see 1 3 of the map height wise You can either make the map smaller or allow us to drag the map I think you could share the space where you have the input for the coords to change maps, the way they are on the header didn't instantly click for me (might be just a personal flaw as I didn't analyze the site too
  • Free Dragons of Stormwreck Isle Map Pack HD Re-release - Reddit
    Today I wanted to bring you all an HD re-release of all of my free Dragons of Stormwreck isle maps, plus an additional tavern map Maps include: Dragon's Rest - [54x36] Seagrow Caves - [64x44] The Wreck of the Compass Rose - [52x38] Clifftop Observatory - [42x30] The Twerking Fairy - [48x36]
  • Społeczność Steam :: Poradnik :: The Isle Map - Steam Community
    Scale: Change the enlargement ratio of the map; Blightness: Change the brightness of the map; Gridline: Lines drawn every 100,000 latitude longitude Bold line is 0 or 500,000; Shadow: Emphasize terrain; Cliff Path: [red] Cliff and big step [green] a path for getting over the mountain; Safe-rock: The rock to escape from enemy (for Jumpers
  • Steam コミュニティ :: ガイド :: The Isle Map - Steam Community
    Scale: Change the enlargement ratio of the map; Blightness: Change the brightness of the map; Gridline: Lines drawn every 100,000 latitude longitude Bold line is 0 or 500,000; Shadow: Emphasize terrain; Cliff Path: [red] Cliff and big step [green] a path for getting over the mountain; Safe-rock: The rock to escape from enemy (for Jumpers
  • The Isle map explained (Original map by Skudde) : r theisle - Reddit
    Take Red Dead Redemption 2's map, for example, it has a lot of habitats and unique things for specific regions like cypress swamp with swampy trees for that place or the snowy mountains that has deep snow and so on In Isle v3 everything feels like one thing which is a little realistic but artistic sense not really interesting


















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