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  • gpui
    gpui is an open source project We welcome contributions, but for the near future gpui is tied to Zed, so contributions will need to be made there and kept in sync with it A fast, productive UI framework for Rust from the creators of Zed
  • Installation - GPUI docs Unofficial
    GPUI heavily relies on context parameters (usually named cx) Contexts provide access to the application's state and services, and there are several types of contexts available: AppContext: The root context, providing access to the global application state WindowContext: Manages the state of a window and dereferences to AppContext
  • Tutorial for getting started with gpui a rust-driven UI . . . - GitHub
    GPUI is a graphics processor accelerated user interface frameowork, created by the makers of Zed to make the fastest user interface possible, written in Rust It's currently an internal project in the zed project, but will soon be its own crate
  • Ownership and data flow in GPUI — Zeds Blog
    After initial attempts to use built-in types such as Rc went poorly, we began experimenting with an approach that persists to this day in Zed's custom-built UI framework, GPUI In GPUI, every model or view in the application is actually owned by a single top-level object called the AppContext
  • GPU Instancer:GettingStarted - GurBu Wiki
    You can use the GPU Instancer Context menu to have GPUI setup your shaders for you Normally, when you add a prefab to a manager as a prototype, GPUI handles shader setup automatically This auto conversion process creates a shader file in the original shader's folder with the [_GPUI] suffix and does not change the original shader in any way
  • UI Framework (GPUI) | zed-industries zed | DeepWiki
    GPUI is Zed's custom GPU-accelerated user interface framework that provides cross-platform windowing, event handling, and platform abstraction It enables Zed to run consistently across macOS, Windows, and Linux while leveraging platform-specific capabilities for optimal performance and native feel
  • Text - GPUI - matinaniss. github. io
    There are multiple different types in GPUI that allow you to render text, to learn how to style text read the styling text chapter AppContext, Application, Context, IntoElement, ParentElement, Render, Styled, Window, WindowOptions, div, rgb, struct RootView; impl Render for RootView {
  • GPUI: Getting Started - Louis Tsai
    A series of me learning how to write Rust build GUI application using GPUI Prerequisite 1 You are on macOS, cause GPUI only works on macOS at the moment 2 You have Rust installed Step 1: Create new project For those not familiar, cargo is the package manager for Rust,


















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