how to setup nuklear in a visual studio (2019) c project? How to include the library for building nuklear h can be included in either implementation mode or header-only mode, the former must be only included once otherwise there'll be several linking errors and the latter can be used when including in other files Also before every inclusion of the header all the optional flags should be redefined
How to use Nuklear with OpenGL 4. 1 and GLFW - Stack Overflow Trying to integrate Nuklear into a new C++ project and been getting lots of linker errors I've tried setting up a simple UI class with header and CPP files as below based on the Nuklear repo: #pra
Make a window appear using Nuklear GUI library? - Stack Overflow Can someone help me make a Window appear using Nuklear GUI Library In C++ and on the window I want 2 buttons in the center one above another, and above the buttons I want an Image, and I want the background to be black
How do I correctly add a font in the GUI library Nuklear? I am attempting to implement the example from the Nuklear Documentation init gui state enum {EASY, HARD}; static int op = EASY; static float value = 0 6f; static int i = 20; struct nk_context
Prevent mouse event from being fired multiple times in nuklear As stated from nuklears docs: input state needs to be provided to nuklear by first calling nk_input_begin which resets internal state like delta mouse position and button transitions After nk_input_begin all current input state needs to be provided This includes mouse motion, button and key pressed and released, text input and scrolling